Enemy Scale/Invert - 2012/1/19
Creator name: mo-to
Overview
Scale / Invert effect can be used without directly editing the enemy graphics.
How-to
In the enemy Note box, put this note tag <scale>
If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be used together with scaling.
Example)
<scale 1.5> in the Note box for slime of enemy ID1
The slime graphic is multiplied by 1.5 during battle.
Preview
Installation (edit, corrected by TheoAllen)
This script uses overwrite function, and thus if you decide to use the script, put it above all your custom scripts for the best compatibility cases (or edit it yourself so that you could put it anywhere in your script slot)
Script
Credit and Thanks: mo-to
Terms of Use-
Free for commercial and non-commercial use. Feel free to modify/ share.
There is no need to get permission from us. However don't sell the script by itself.
Source
http://mototkool.blog.fc2.com/blog-entry-34.html
Creator name: mo-to
Overview
Scale / Invert effect can be used without directly editing the enemy graphics.
How-to
In the enemy Note box, put this note tag <scale>
If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be used together with scaling.
Code:
<scale>
<invert>
<scale 1.5> in the Note box for slime of enemy ID1
The slime graphic is multiplied by 1.5 during battle.
Preview

Installation (edit, corrected by TheoAllen)
This script uses overwrite function, and thus if you decide to use the script, put it above all your custom scripts for the best compatibility cases (or edit it yourself so that you could put it anywhere in your script slot)
Script
Credit and Thanks: mo-to
Terms of Use-
Free for commercial and non-commercial use. Feel free to modify/ share.
There is no need to get permission from us. However don't sell the script by itself.
Source
http://mototkool.blog.fc2.com/blog-entry-34.html
Last edited: