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I'm curious as to how other people feel about enemies scaling with the party members' levels.

I gotta be honest: when I think about the idea, I immediately dislike it. If monsters scale with levels, what's the point of even fighting? Am I even getting more powerful? If a monster is just as hard to defeat at level 10 as it is at level 20, something's not right!

That being said, I've played a few games that utilized some forms of enemy scaling that were really fun. Dragon Age: Inquisition was one of them. In that game, enemies had ranges within which they could scale to your level.

But the important part was that, as you leveled up, enemies still became progressively easier to defeat thanks to finding or crafting rare equipment and, most importantly, gaining new, powerful skills.

Likewise Breath of the Wild had a form of enemy scaling too that felt perfectly fun to play against.

So overall, I still sort of dislike the concept of enemy scaling, but I understand that, when done correctly, it's still a fun concept AND it can open up a ton of possibilities for a game--namely, making a more "open-world-ish" game where you have primary objectives, just that you're free to do them in whatever order you wish.

If you played a game with enemy scaling or chose to make one, what would you put in/expect to see to keep the game's sense of progression intact?

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