- Joined
- Jul 25, 2013
- Messages
- 254
- Reaction score
- 582
- First Language
- Portuguese
- Primarily Uses
- RMVXA
First, I apologize in case I have posted in the wrong area. And going straight to the point, in the translation into Brazilian Portuguese, the engine editor has an error in the Enemy Skills box. For example, if you select a skill to use while the HP is between 0 and 42%, you have the following command:
At the end of this condition, the editor will show that it has been selected as follows, ignoring the programmed maximum limit:
I figured the error would be to declare the minimum threshold as zero. Then I changed to one:
And that's how the editor returned my definition:
Regardless of the value entered, the enemy continues to use the ability. That is, it acts as if the skill had the use defined between 0 and 100% of HP - the same as not to define. I do not know if this is a bug unique to the translated version. A better picture:
I configured the last two skills, respectively:
From 55% to 80%
From 30% to 55%
At the end of this condition, the editor will show that it has been selected as follows, ignoring the programmed maximum limit:
I figured the error would be to declare the minimum threshold as zero. Then I changed to one:
And that's how the editor returned my definition:
Regardless of the value entered, the enemy continues to use the ability. That is, it acts as if the skill had the use defined between 0 and 100% of HP - the same as not to define. I do not know if this is a bug unique to the translated version. A better picture:
I configured the last two skills, respectively:
From 55% to 80%
From 30% to 55%
Last edited:


