Enemy Speed

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It seems that no matter how high I set the speed of my enemies, they attack once per battle if even. What's going on?
 

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I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.


Speed determines the attack order, not how many times they attack.


To have them attack more than once, add the Atk Times+ feature to the enemy in the database, and set the value to how many MORE times you want them to attack. They will then do that many attacks in a row before it moves on to the next battler.
 
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That's not what I meant, I mean that they may ACT once per battle but then they just sit back and do nothing.
 

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That's not what I meant, I mean that they may ACT once per battle but then they just sit back and do nothing.
That is a correct description of the default behaviour.
Speed will NEVER allow an enemy (or a player) to act more than once per battle.


A high speed (or high AGI in case of actors) will result in the actor/enemy having it's action early in the turn, and then do nothing later.


Question:


What do you want the enemy to do?


Tell us that and then we will tell you how to get that effect.
 

Shaz

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Do you mean once per BATTLE, or once per TURN?


A TURN consists of all of your party's battlers and all of the enemies making an action. The order depends on the speed (or other factors). In most cases, unless a battler has a state that prevents them making an action, this should be how each turn goes. After everyone has had their turn, you get to select the next lot of actions for your party and it all repeats.


If you mean an enemy is only acting once for the whole BATTLE - so if the battle lasts half a dozen turns (half a dozen repeats of you choosing the action then everybody executing their action) and your enemy only acts ONCE in that whole time and then does nothing, I'd be looking at states that could have been inflicted that would prevent movement, or at the conditions on your enemy's battle actions.
 
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Here is a sample battle:

Enemy A and B attack. Characters A, B, and C attack. Enemies then do nothing while characters attack and battle is won.
 

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Here is a sample battle:


Enemy A and B attack. Characters A, B, and C attack. Enemies then do nothing while characters attack and battle is won.
Do you have a battlescript or are you using default battles?
In the case of default battles, most probably the attack pattern conditions for those enemies are wrong, please compare them to the settings in a default project or give us screenshots of the enemy database with your attack settings.


In the case of a battlescript, you need to link us to the scripts you're using, and if one of those scripts requires specific enemy configurations then you need to check those configurations.


In both cases, this has nothing to do with the speed setting or values
 
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Here are the screenshots.
 
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Shaz

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Do you have a battlescript or are you using default battles?
If you are using a script (which I believe you are, based on the notes), please post a link to it (do NOT post the script itself here - just a link to the original thread/blog)
 

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Looks like you made a lot of special skills, and removed basic attack.


Can you check if the problem exists with an enemy that has only a single basic attack skill?


And can you show us how you configured those skills the two enemies from the previous post have? (especially skill cost, the enemies cannot cast spells or use special attacks if their costs can't paid, you should always have a skill that has no cost and no conditions on each enemy),
 
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The problem only started when I got to the point in my game where you have multiple characters. 

Coil is set to be used only when the enemy's HP is 50% or below.

P.S: do enemy's have TP because the dragonballer's skills cost TP.

Edit: Wow, I can't believe all I needed was to give them a normal attack, everything is fine now.
 
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Andar

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P.S: do enemy's have TP because the dragonballer's skills cost TP.


Edit: Wow, I can't believe all I needed was to give them a normal attack, everything is fine now.
yes, enemies have TP - similiar to actors, which means that they start with less than 25 TP (random number) and gain TP by skill use and being damaged.


Your description and solutions show that your enemies were simply unable to use any skill, most probably because you set the skill costs higher than their starting points, especially TP.


Since they couldn't use skills to gain TP (and the TP gain for the first skill use when they still had points was probably too low), they couldn't pay the costs for following skills - that's why you should have a skill that costs nothing unless you know exactly what you're doing, with the skill's TP gain and the enemy regeneration high enough to pay for other skills...


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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