yumolb

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Hey guys... I have question. What is the max size for enemy sprites? As in the type that appears in front or side of during battles??? Like not the little battler kind??? The image kind???? I'm planning to make those and then crop them down to face image size afterwards for the face icons in on the sides.
 

Doktor_Q

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I don't believe there is a maximum size- but if you make something bigger than your screen, it's a waste. Also, the larger you make the sprite, the more resource-intensive it is to use, and the harder it is to fit other things.

Rather than the maximum, you should think of how big you actually want your enemies to be, and use that size. Think about how many you can fit on the screen without looking ridiculous and/or crowded, etc.
 

yumolb

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Ohhh... Well, I just want the enemy sprites to reach up to uh... lower stomach level lol XD
 

Poryg

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Since MV uses 32bit nwjs, the theoretical max size of an image 16.7 million pixels x 16.7 million pixels. I guess that should be enough for whatever you want to do.
 

yumolb

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Oh.... well got to do some math (which I'm bad at) then
 

Engr. Adiktuzmiko

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Basically that much pixel is soooo much you wont need to worry about it anyway... For example, a 1080p screen has a resolution of 1920x1080, compared to 16.7Million x 16.7Million, its still too small
 

Poryg

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I wouldn't recommend that large battlers anyway :D Because they would take up a lllllooooooot of space. In fact even 800x800 battlers are often quite enough (default screen of MV window is 826x624).
 

yumolb

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Oh... Thanks guyssss well, I made a reference image for myself that i don't know if will work out hahahahaha
 

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