PixelBoy360

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Hey my name is Mr. Pixel,


I've been trying to understand how to make my boss spawn enemies after the first batch is defeated, since MV run on JavaScript instead of Ruby i need a little help.
 

Shaz

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I've moved this thread to MV Support (Game Mechanics Design is for discussion of mechanics, not for "how do I ..." type questions, which belong in Support). Please be sure to post your threads in the correct forum next time. Thank you.


If you use Appear Halfway, you don't need to use a script at all.
 
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Made an attachment for the HUD that I can control the visibility of with switches. This tracks the current amount of items needed to finish a quest. Once you meet the requisite, it turns into "complete" because I figured it would be a good way to tell the player they're done. Also it stops numbers from going off of the UI.

Tortoise attacks black shoes. Hope everyone is doing well. :)
Banging my head on a wall balancing.
Game Making Every Day #13 :kaosalute:

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