- Joined
- Nov 4, 2016
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- 37
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- RMMV
Hey, RPGMV community,
I'm currently trying to make an enemy that 'learns' from the player's used moves, and slowly builds up resistance to any enemies that it is attacked with up to certain point before it gets reset, e.g If a Fire-based skill is used against it, it increases its Fire Element Rate by -10% or so, and once any Rate value drops to lower than, say, 10% then it goes into Burnout, which resets its Element Rates and stops it from moving for a few turns.
Is there a way to do this in RPGMaker, detecting what element its attacked with? I'm guessing it'd involve plugins, or maybe scripting but I am complete trash at scripting. Anyone aware of a way to achieve this?
Thanks in advance!
I'm currently trying to make an enemy that 'learns' from the player's used moves, and slowly builds up resistance to any enemies that it is attacked with up to certain point before it gets reset, e.g If a Fire-based skill is used against it, it increases its Fire Element Rate by -10% or so, and once any Rate value drops to lower than, say, 10% then it goes into Burnout, which resets its Element Rates and stops it from moving for a few turns.
Is there a way to do this in RPGMaker, detecting what element its attacked with? I'm guessing it'd involve plugins, or maybe scripting but I am complete trash at scripting. Anyone aware of a way to achieve this?
Thanks in advance!
