Enemy TP - Do they have it and generate it?

MerlinCross

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Unsure where to ask; do enemies generator TP much like Actors do? I ask this because my damage formulas take into account TP on the target. I made this mainly for the Player to weigh using TP or burning it for skills.

The problem becomes I don't want monsters to have this extra bonus. So is there a way to set TP on monsters to basically "Don't use"?
 

estriole

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enemy has tp value... and generate it like actor do in battle...

some workaround is actually make a clone of your skills... make that clone skills not calculate using TP... use that in the enemy instead of real skill on actor.
 

Safire

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Another work around would be to put monsters always at 0 tp by giving them the SP Parameter - Tp Charge Rate at 0%. That way they will never increase tp.
 

estriole

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Another work around would be to put monsters always at 0 tp by giving them the SP Parameter - Tp Charge Rate at 0%. That way they will never increase tp.
there's still initTp method though at the start of the battle... so the enemy will gain random (0-25) TP at the start of battle.
but some troops event page that activate at turn 0 to reduce all enemy TP by 100 will fix that. (max TP by default is 100)... but i don't know if there's conflict with some popup damage plugin from any battle plugin (like the tp reduce shown as damage popup)...
 

MerlinCross

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I can give both a try. The damage formula isn't so huge that an enemy having 25TP at most would break it. Maybe add some extra variety but the balance shouldn't break(It's like tp *0.25 extra defense)
 

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