Is there a way to directly modify an enemy battler's Z position so that they can stay in front of other enemies or behind other enemies? The context for this is that I wanted to make a boss with multiple targettable parts, but the way RPG Maker handles Z positions is dependent on how low the battler is on the screen, so it messes with floating parts. I remedied this by messing around with the battler images' resolutions, but there's only so much I can do before it gets tedious. It also doesn't look good with Yanfly's damage popups since the parts that are higher up show the damage at the bottom of the screen. I tried fiddling around with screen_z, but it doesn't seem to work. Even with 50 or so screen_z as opposed to the original 100, the sprites are still in their original arrangement. I tried googling for the problem, but seems like every topic about the battler's Z position is about animations playing below the actors' portraits on Yanfly's Battle Engine. Attached is a mockup.