Enemy Types immune to states and skills.

Flaqko

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Hello, I'm trying to see if there is any way to make enemy types. For example Skeletons.
Skeletons immune to ( Bleeding ) State
I have a vampire and blood-mage class and i want the skeletons to be immune to some skills. For example (Steal Blood) skill.
Also i want the skeleton enemy type to take less piercing damage. Please and thank you for reading this
 

Rinobi

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You can already do this easily by modifying state and element rates on an enemy by enemy basis.
It's so easy to do (based on your examples) that trying to implement some kind of 'types' system seems unnecessary.
 

Flaqko

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You can already do this easily by modifying state and element rates on an enemy by enemy basis.
It's so easy to do (based on your examples) that trying to implement some kind of 'types' system seems unnecessary.

Thanks for replying and i checked and all i saw was states resist. i put that to bleeding so that fixes that but i dont see anything about skill resist.
and also you dont think it would be a good idea to have enemy types? like beasts, Skeletons, humanoid?
 

gstv87

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just make a collection of parameters somewhere separate, and copy them into the enemy when the enemy is of X type.
 

Rinobi

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@Flaqko You can add skill resistance directly into the damage formula using enemy IDs.
In order to have enemy types, you need only have your game declare that there are enemy types. It's a good idea, I just believe the additional hassle is unnecessary for this scenario.
 

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