Enemy Voices in Battle

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Enemy Voices in Battle


Version: 1.0


Author: DiamondandPlatinum3


Date: October 2, 2013


Planned Future Versions

  • You tell me :)
Description
This script grants you the ability to have your enemies talk throughout battle.


Enemies will say things when attacking/using skills/getting damaged/etc.


Features

  • Play Voices when Enemy is Attacking, Taking Damage, or using a Skill.
  • Gives you the ability to change the ratio that meets the damage voice criteria if you don't like the defaults.
  • Can easily set up voices per enemy per skill & item via the use of notetags.
  • Can mute battle voices with an event switch or by an enemy having a specific state attached to them (ie. Silence).
  • Enemies can have a death cry when they fall in battle.
Screenshots
Cannot Screenshot Audio :(


Instructions

  • Instructions are inside of the Script
Script
Get it from here


Credit

  • DiamondandPlatinum3
Thanks
  • IAMFORTE - A glorious person deserves a glorious thank you :D
Support
Post in this thread or PM me.


Known Compatibility Issues


I am unaware of any scripts it doesn't work with; if you find any, post in this thread.


Demo


Not Available yet.


Author's Notes


This weeks scripting has been brought to you by the letter 'L', as in


"Love that car" - Mitsubishi


Terms of Use


You may find my Terms of Use Here.
 
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estriole

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this complete all the sound in battle :D . great job  DP3 :D .

i hope you'll make updated demo containing how to use this script (plus the new updated actor voice script. those combos feature sound sweet) :D .
 

kerbonklin

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Oh my gosh, this is amazing. You've outdone yourself once again. I've had ideas on some possible voices to use.
 

papajajoe

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This is the Best Voice script i used!

i have a little compatibility issue with Victor's "damage pop-up". Every time my actors hits the enemy, if i set an enemy "miss voice", the "miss" sound plays.

i tried changing PLAY_MULTIPLE_VOICES_FOR_MULTIPLE_HITS and other options but didn't fix it.

sorry i'm not a scripter. plz heeelp!  :)
 
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Does the Damage Sound still play at all?

Can you give me a demo with these two scripts already set up?
 

papajajoe

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Sure, i will send ASAP  BD
 
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I would have gotten your demo all the same if you had just posted it to me on one website instead of a couple.

Regardless, patch here:

Code:
class Scene_Battle < Scene_Basedef apply_item_effects(*args)dp3_ebv_scenebattle_applyitemeffects_1s098yu9j(*args)endend
 

papajajoe

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Well Thank you very much,

this line is in the "Aliased Method: Apply Skill/Item Effect" section,

i have to put it in the victor's "damage pop-ip" script ?
 

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