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I know how to get an actors target.


BattleManager._subject.inputtingAction().makeTargets()[0]


Though there is probably a better way.


How do I get the enemy's target?


The enemy doesn't have the inputtingAction function, and I cannot find an equivalent function. 


This code is being written in a separate .js file (a plugin), so as far as I know I don't have access to user and target variables (I wish I did).


I'm making a function that is called when a skill activates. 

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