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- Jan 28, 2014
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There have been tons of ways too learn skills in RPGs throughout the time, but I was wondering what ways of learning skills you find most engaging and enjoyable.
Personally, I favor more open systems that allows you to put your own strategies together for battles. I guess Skill Trees is my best example of this. I also tend to enjoy Job Systems a lot too, again, because most of them are open enough for me to create my own strategies.
I really don't like systems like the one used in Final Fantasy 4, where you gain new skills by leveling up. A system like this can be open enough for me to have a lot of skills to use, but that usually happens late in the game. So yeah, I feel like systems which gives you skills in a "set" pattern takes away some of the analogue.
What do you think? What ways of learning skills do you enjoy or hate?
Personally, I favor more open systems that allows you to put your own strategies together for battles. I guess Skill Trees is my best example of this. I also tend to enjoy Job Systems a lot too, again, because most of them are open enough for me to create my own strategies.
I really don't like systems like the one used in Final Fantasy 4, where you gain new skills by leveling up. A system like this can be open enough for me to have a lot of skills to use, but that usually happens late in the game. So yeah, I feel like systems which gives you skills in a "set" pattern takes away some of the analogue.
What do you think? What ways of learning skills do you enjoy or hate?


