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- Dec 22, 2014
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- RMVXA
There's this awful sprite jitter effect that occurs when the player keeps sprinting for more than 10-20 or so tiles (vertically or horizontally, in a straight line only) and when the movement grid isn't 32 (I tried with 4,8, and 16 - all of them seem to have the same issue). The effect gets very noticeable when the Enhanced Camera's DECELERATION_VALUE (in the module) is under 30.
Original Enhanced Camera post: https://forums.rpgmakerweb.com/index.php?threads/enhanced-camera-make-awesome-cutscenes.34778/
Archived script/demo link: https://mega.nz/#F!AMEFWKDK!8D_mqMtXkMJllECxPjV9cA (Enhanced Camera zip folder)
This was tested with two scripts that adjust the movement grid:
-One by Quasi (super hard to find a working link to the original code anymore, but it was just called Quasi Movement)
-GaryCXJk's Free Movement. (https://area91.multiverseworks.com/rmvxa/scripts/gameplay/free_movement)
Both have this same effect occur, so I believe it's something to do with the camera script exclusively.
For the sake of the demo, I use Gary's script. Demo showing this error is attached below.
Original Enhanced Camera post: https://forums.rpgmakerweb.com/index.php?threads/enhanced-camera-make-awesome-cutscenes.34778/
Archived script/demo link: https://mega.nz/#F!AMEFWKDK!8D_mqMtXkMJllECxPjV9cA (Enhanced Camera zip folder)
This was tested with two scripts that adjust the movement grid:
-One by Quasi (super hard to find a working link to the original code anymore, but it was just called Quasi Movement)
-GaryCXJk's Free Movement. (https://area91.multiverseworks.com/rmvxa/scripts/gameplay/free_movement)
Both have this same effect occur, so I believe it's something to do with the camera script exclusively.
For the sake of the demo, I use Gary's script. Demo showing this error is attached below.
Attachments
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