gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
enikoghostsofgrace-header.png

(Last update: December 29th 2020)

Follow: Itch.io // Facebook // YouTube // Twitter // Instagram // Website

Developer's note
I’m Kevin, an independent game developer working on my game and passion project Eniko: Ghosts Of Grace. My goal is to create a game that breathes 90's nostalgia, but also draws influence from movie, book and modern gaming storytelling. I'm working on my game whenever I have time and hope to have a demo ready early 2021.


Synopsis
In the city of Belrynna, the victory over the Fenrir Wolf Tribes is celebrated every year by battling the last ferocious Fenrir in Doiros Arena. Livia is on a quest to become a Champion of the Arena in this 90's retro inspired 3D Action RPG. Explore the city of Belrynna and it’s long history and intricate traditions.

Venture out in the surrounding woodlands, plains, mountains and caves to battle monsters and collect ingredients to increase your weapons, armor and stats. Will Livia be able to climb the ranks and become a champion of the Arena? After a faithful encounter, everything she believes in will be put to the test.



Features

Discover vibrant lively cities and villages through side quests and hidden areas



Run, jump and use tool to explore this unique 3D world with a nostalgic retro pixel look



Test your skill against the fearsome Fenrir in the Arena and climb the rankings



Action Battle System that combines the best of 90’s and modern action RPG’s



Intricate License System and Blacksmith System to improve your stats



Uncover the hidden truths of Belrynna and the origins of the Fenrir conflict



More screenshots

6WHhR2.png
kma4r7.png
enikogameplay11.png









Soundtrack
Eniko: Ghosts Of Grace has a an OST. I will be uploading songs to preview soon, probably on YouTube!


Character Art
The first piece of character art is finished! Big thanks to @Kato-A ! More will follow soon.
eniko_livia_art.png

Follow
If you want to follow the the game development, you can do so in the following channels and it would make my day ;)

Itch.io // Facebook // YouTube // Twitter // Instagram // Website


Credits
Story & Game Director:
gRaViJa
Graphics: Time Fantasy, Melancholy-sama, gRaViJa
Character Art: Kato-A
Plugins: Master2015hp (custom systems) Special thanks to Yanfly & MOGhunter
Eventing: gRaViJa
Music: Nickolas Wolfe, Takahashi Kym


Closing Words/Q&A
When will the game be released?
Undecided. However, I'm planning to release a demo at the end of Q1 2021 and build on it from there.

Will this game be commercial?
Yes, i'm planning to sell on Itch.io, Steam, GameJolt, RPG Maker selling platforms, ...

I want to be involved in the creation, is this possible? Can I contact you?
I'm open to any suggestions, ideas etc. Send a PM and who knows what comes of it? I am mainly looking for someone who can help with the story, script and dialogues. The story is super important to me and actually the main reason for this game. However, I'm not a native English speaker and with so many aspects of building a game, it would be great to have someone who can build on my story and character ideas and help them come to life.

What more can I expect in the coming time?
This thread should evolve a lot over the next months. I'm working on custom character art, I'm planning on sharing the OST soon and of course more gameplay info, screenshots and updates.

I'm also getting a lot of questions regarding the use of the MV3D plugin. I'm planning to start making MV3D guides and tutorials to explain everything how it's done. Let's just hope I find the time :aswt:


 
Last edited:

FleshToDust

Veteran
Veteran
Joined
Jul 10, 2017
Messages
795
Reaction score
2,900
First Language
English
Primarily Uses
RMMV
"I'm planning to release a demo at the end of Q1 2020 and build on it from there. "

I'm sure you mean 2021. Will keep an eye out for the demo.
Looks good. I like the 3d visual style. I don't know how it plays so I'll have to wait till the demo to see.
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
"I'm planning to release a demo at the end of Q1 2020 and build on it from there. "

I'm sure you mean 2021. Will keep an eye out for the demo.
Looks good. I like the 3d visual style. I don't know how it plays so I'll have to wait till the demo to see.
Yup, 2021! What is time even during Covid times :) Edited the year there and thanks for your kind words!
 

ShadowDragon

Veteran
Veteran
Joined
Oct 8, 2018
Messages
3,644
Reaction score
1,372
First Language
Dutch
Primarily Uses
RMMV
the game looks nice, but hilarious part on the anmation are the boats :D
not much you can do about those, but I'm looking forward to it.
 

alice_gristle

Veteran
Veteran
Joined
Jul 2, 2019
Messages
212
Reaction score
177
First Language
English
Primarily Uses
RMMV
Yaay! I dig the clumsy-lookin' 3D environments! Also, story premise seems pretty intriguing! Will keep watching. :biggrin:
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
the game looks nice, but hilarious part on the anmation are the boats :D
not much you can do about those, but I'm looking forward to it.
Thanks! ^^ Funny how people's eye catches those boats so often. The perspective is off so that's why they look a bit funky, I'l replace them with a custom version at one point. I do like the floating "animation" though. or do you mean the bigger ships in the back?

Yaay! I dig the clumsy-lookin' 3D environments! Also, story premise seems pretty intriguing! Will keep watching. :biggrin:
Wooh! I totally agree! I know some things are looking a bit clumsy or quirky but most off it adds to the character of the game imo, i love it ^^ Story is what I'm excited about the most. I kept the story a bit vague and superficial in the post, but once I released a demo I can dig deeper into that in posts.
 
Last edited:

XyphienLLC

Villager
Member
Joined
Dec 19, 2020
Messages
28
Reaction score
31
First Language
English
Primarily Uses
RMMV
This is outstanding btw. It's amazing to see someone do something so unique with a 2D engine. I'd love to play it and test it out if you ever need it :)
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
This is outstanding btw. It's amazing to see someone do something so unique with a 2D engine. I'd love to play it and test it out if you ever need it :)
Thank you a whole bunch @XyphienLLC ! It's alway a big step to present your ideas to the "outside world", so far the reactions have been very positive and it's all a bit overwhelming, but it motivates me hugely to deliver :)

I'll definitely need some playtesters before releasing a demo. If you're up for that, you can follow the itch.io, Facebook page or Twitter as I'll announce it there.
 

nankada

Villager
Member
Joined
Dec 19, 2020
Messages
7
Reaction score
4
First Language
English
Primarily Uses
RMMV
I like that Octopath Traveler-esque nostalgic vibe. Definitely keeping my eye on this.
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
I like that Octopath Traveler-esque nostalgic vibe. Definitely keeping my eye on this.
Thank you for your reply :) I only learned about Octopath Traveler graphics's after I started this project but I agree, that game has very similar graphci style (albeit more professiona/high-budget).
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
I have shared a devlog post on itch.io about the game, read it here!

The main new thing is the character art that the talented @Kato-A is making for the game. The finished up version will be ready soon, but here's a preview of Livia's character art:

eniko-livia-sketch.png
 

alice_gristle

Veteran
Veteran
Joined
Jul 2, 2019
Messages
212
Reaction score
177
First Language
English
Primarily Uses
RMMV
Oh, also, things I really like: your font, your menus, and the fact that (from what I can see) you buy licenses to acquire skills! :biggrin:
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
@alice_gristle thanks ^^ and correct! Buying licenses is one of the ays to improve your stats and skills. At some point I'll write a blogpost or make a video explaining the systems in the game.
 

orange~

Veteran
Veteran
Joined
Sep 26, 2016
Messages
82
Reaction score
117
First Language
Finnish
Primarily Uses
Everything's looking great! FFXII-esque license board got my hyped actually! : D

The 3D look sets this apart from many other titles already, but everything looks very polished otherwise too.
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
@orange~ Thank you! :LZSproud: I also always loved FF XII's system.The system in Eniko is not a copy, but it definitely is inspired by. My main goal for the 3D was so that I could build location that feel new and not another rtp copy. If you already know how a game will look and feel after playing 2 minutes, it takes a lot away from the magic. Custom tilesets or my approach here are two ways to break that mold.
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
The first piece of character art is finished! Big thanks to @Kato-A ! I was also able to update the banner because of it and I'm very happy with the result :)

eniko_livia_art.png
 

Bendyizzt

The Radionist
Veteran
Joined
Dec 15, 2020
Messages
387
Reaction score
454
First Language
English
Primarily Uses
Other
Your YouTube name is 'Eniko Game' right?

Edit: Because I just subscribed...
 
Last edited:

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
Yes it is, thanks fo subscribing! I'll start using YouTube soon, just finishing up some artwork and music first.
 

Latest Threads

Latest Posts

Latest Profile Posts

1618970067646.png
Feedback would be appreciated. To me it feels like the Dad does look a bit too normal and boring.
I think he's missing some features that make him more unique. Opinions?
recovering from surgery that covid caused me to have, im back trying to work on the newer engine on my game. We will see how this goes. I have no idea what to do about conversions
The wings got worse than I expected ... but for now it looks like this:
index.php
Doing RPG Maker News #16 | Orchestral Tileset, Don Miguel Interview, Visual Choices, Retro Console Icons
I realized I kinda have a habit of making threads and sometimes not thinking them through. I should work on this.

Forum statistics

Threads
110,585
Messages
1,054,435
Members
143,712
Latest member
Neareyn
Top