Hey guys. After finishing my previous short-term project, this subject came to my mind.
A couple months ago, I have finished Final Fantasy IV easy-type. It is often cited as an 'Entry Level' RPG that works well for those who want to get into the JRPG genre. This makes sense, as the gameplay is simple for an RPG, and the story and characters are decent for the game's time. It's an easy game to recommend to those getting into the franchise even if I feel there are much better games out there.
However, the concept of 'Beginner Friendly RPG' stuck to me. I want to explore the design concepts that can make a game good enough for those wanting to explore the JRPG genre while at least being seen as decent by the core audience.
For example, here are a few things that stuck out to me in FF IV that I would consider 'simple':
-Simple Combat. Outside mages some characters will only have a basic attack and one or two special attacks.
-Simple Dungeons. While not entirely hallways, the dungeons in FF IV are pretty straight-forward and only have a few branches that leads to some rewards. However, the final dungeon is a lot more open with much more worthwhile rewards such as the strongest weapons in the game.
-Decent Pacing. Very little back tracking is done in the game before you get an airship and it wouldn't feel like a chore anymore. The game even has quirks in the world map that allows convenient traveling as you obtain more vehicles. IE, going through the first second cave, then getting a hovercraft that allows you to go mountain range and back to the previous town.
I personally want to give a shot at a game like this, and would like to see what other elements to make a game 'entry level' people may have found from similar games. For refrence: Super Mario RPG, Pokemon, FF Mystic Quest, and Ni No Kuni are also cited to be this type of game.
A couple months ago, I have finished Final Fantasy IV easy-type. It is often cited as an 'Entry Level' RPG that works well for those who want to get into the JRPG genre. This makes sense, as the gameplay is simple for an RPG, and the story and characters are decent for the game's time. It's an easy game to recommend to those getting into the franchise even if I feel there are much better games out there.
However, the concept of 'Beginner Friendly RPG' stuck to me. I want to explore the design concepts that can make a game good enough for those wanting to explore the JRPG genre while at least being seen as decent by the core audience.
For example, here are a few things that stuck out to me in FF IV that I would consider 'simple':
-Simple Combat. Outside mages some characters will only have a basic attack and one or two special attacks.
-Simple Dungeons. While not entirely hallways, the dungeons in FF IV are pretty straight-forward and only have a few branches that leads to some rewards. However, the final dungeon is a lot more open with much more worthwhile rewards such as the strongest weapons in the game.
-Decent Pacing. Very little back tracking is done in the game before you get an airship and it wouldn't feel like a chore anymore. The game even has quirks in the world map that allows convenient traveling as you obtain more vehicles. IE, going through the first second cave, then getting a hovercraft that allows you to go mountain range and back to the previous town.
I personally want to give a shot at a game like this, and would like to see what other elements to make a game 'entry level' people may have found from similar games. For refrence: Super Mario RPG, Pokemon, FF Mystic Quest, and Ni No Kuni are also cited to be this type of game.


