I've been thinking about how rare it is for RPGs to have environments that actually affect combat. The difference between a frozen tundra and an active volcano doesn't really exist outside of the enemies you encounter, they're basically just backdrops for the battle. There will be plenty of ways for the player to interact with the environment in the overworld, but that stops the moment they hit a battle. Off the top of my head Pokemon and Final Fantasy X are the only RPGs I can think of that use their environments in any substantial way. Pokemon had weather that changed the properties of certain moves With FFX you had bosses with all sorts of environment gimmicks, fighting by a cliff meant you could be pushed off, you could move your ship closer or farther away, use a looping corridor to do a pincer attack, etc. It's really neat, but normal enemies don't get anything like it and really only specific bosses get them. So I'm wondering if you all have ever thought of ways to make the environment matter in fights, or if you can think of any other games that do. Edit: Some extra examples of what I mean using the tundra and volcano. Tundra: Ice spells have an increase chance to cause freeze. Water-based spells now have a chance to cause freeze. Attacks that use the ground to attack deal ice damage instead of earth. Volcano: Cold-blooded enemies move faster (agility/evade buff) thanks to the warmth. Ice attacks deal less damage. Fire absorbing enemies gain a regen. Course these are just quick examples so they aren't perfect, but you get the gist.