- Joined
- Jun 14, 2014
- Messages
- 106
- Reaction score
- 9
- First Language
- Lithuanian
- Primarily Uses
- RMMV
Howdy dear makers,
Could you help me to solve a problem?
I use specific moving system in my game world map. Basically the player is a pointer and moves around the map to choose where to go for a plane event. When the player hits enter, the plane event starts to go to the target tile by auto pathing.
The problem is encounters. Since encounters works only when real player moves, no encounters are triggered when the plane event moves to the target tile. How can I change that encounters would be triggered only when the plane event moves?
Another problem is that it should look at the region Id of the plane event tile, not player pointer tile. Any ideas how to make it? Thank you in advance!
Just in case since my Engrish is not very clear, please find attached picture with a visual explanation.
P.S. One way to solve it is to fade down, teleport player to the plane place, then change player graphics to the plane and enable encounters before player auto pathing starts. But I can't change player graphics to the plane and make it happen to auto move player plane instead of event plane, because I need a possibility to move a pointer around the map even when the plane is on the route.
Could you help me to solve a problem?
I use specific moving system in my game world map. Basically the player is a pointer and moves around the map to choose where to go for a plane event. When the player hits enter, the plane event starts to go to the target tile by auto pathing.
The problem is encounters. Since encounters works only when real player moves, no encounters are triggered when the plane event moves to the target tile. How can I change that encounters would be triggered only when the plane event moves?
Another problem is that it should look at the region Id of the plane event tile, not player pointer tile. Any ideas how to make it? Thank you in advance!
Just in case since my Engrish is not very clear, please find attached picture with a visual explanation.
P.S. One way to solve it is to fade down, teleport player to the plane place, then change player graphics to the plane and enable encounters before player auto pathing starts. But I can't change player graphics to the plane and make it happen to auto move player plane instead of event plane, because I need a possibility to move a pointer around the map even when the plane is on the route.
Attachments
-
864.6 KB Views: 9
