Epic Gauges
Dekita
Features:
- images: Can use images for all gauges/meters. This is not required at all.I would actually go as far to suggest the use of images as obsolete due to the features the script brings. Obviously, if done well the use of images can still enhance your gauges aestetic appeal.
- style: Yes, each gauge can have its own 'style', style affects various gauge settings (affects settings that are tied to the fill rate).
- tricolor: gauges can now have 3 colors compared to the normal 2.
Example:
default : [red -> red/blue]
mygauge : [red -> red/blue -> blue/green]
- scroll: The gauge meter can now scroll. This effect is calculated so that scroll speed is directly tied to the fill rate of the meter.
Example:
have full hp - gauge scrolls faster/slower
have low mana - gauge scrolls faster/slower
- fill-scale: The gauge color changes based on the fill rate of the meter.
Example:
have high hp - gauge color is normal
have low hp - gauge turns a little [x] color
have lower hp - gauge turns even more [x] color
- decay: The gauge 'decays' as it empties.
Example:
you receive 500hp damage. the gauge immediately empties to the correct value; however, a 'decay' filling. the decay filling shows the difference between the last value and the current value. the decay filling will reduce slowly until it has the same filling value as the regular meter filling.
- delay: The gauge 'delays' as it fills.
Example:
use potion to restore 500hp. Gauge slowly fills up until it reaches the correct value to display.
- flash: The gauge flashes when the value changes. This effect is calculated so that the larger the change, the stronger the flash.
Example:
receive 50 damage - small/quick flash
receive 5000 damage - large/long flash
Screenshots:
How To Use:
Plug 'n' Play
Demo:
Can be found HERE.
Script:
Can only be found from demo link above under the pages 'DEK::Gauges' && 'DEK::Gauges::HP/MP/TP'.
FAQ:
None Yet.
Credit:
Dekita / DekitaRPG
Notes:
None
