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      I have not been able to find a solution to this issue in quite a while, and it's pretty much the only problem left before I can really make my game what I want it to be, thought it's a little tricky to understand, if you've played Final fantasy Tactics, or Final Fantasy 5, then you are a stem ahead.

      I am using a couple scripts to make Equip able passive skills.

      http://forums.rpgmakerweb.com/index.php?/topic/6727-skill-equip/ <------- Yami's Skill equip script

      http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/passive-states/ <----- and Yanfly's passive State

      I've been able to use them perfectly separate of each other (Changed what a normal attack does with an equipped skill, made a whole monster weakness set up with passive states) But the hard part is getting both of them to play nice together. What I'm trying to do,  is make a learn able skill (JP system) that will increase a certain stat while it's equipped. Like Attack +10%, Magic + 15%, Agi + 20% something like that, but I just can't seem to get it to work properly. It would be a huge piece in adding a lot of customizability to my game, if only I could get this working right. Thank you for taking a look, and if I wasn't very clear, I encourage you to ask me questions to clarify.

       Thank you.

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