Equip Menu help?

Eilwyn

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So, if possible, I need help with a couple things on the Equip Menu.

Here's a screenshot of what it currently looks like:



What I need is:

1. The Status window font and size and colour changed and the layout changed.  I'd like to have going horizontally instead of vertically and have it in 2 columns.  I would also like to possible remove the heroes name or at least move it somewhere else.

2. Again, I need to find a way to change the font of and size etc... of all the items in the Weapon Slots window. 

I've looked through the instructions for things and through the demos but, they all seem to deal with images so, I'm having trouble finding my answers through them.

I've also tried changing copying other texts and trying to change little bits on my own, but no success thus far and I've been at it for quite a while.
 

Eilwyn

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I'm using the:

"MenuLuna: Equip Menu Configuration"

"MenuLuna: Equipment Menu Lunatic Configuration|

"MenuLuna: Window Cursor"

and the following script on its own:

class Window_Help < Window_Base
def reset_font_settings
contents.font.name = "Emmett Regular"
def zz_color; text_color(8); end; # System
change_color(zz_color)
contents.font.out_color = Color.new(0, 0, 0, 255)
contents.font.size = 18 # <-- change it here ~
end
end
but in all the other scenes they've all been compatible.

That being said, I'm editing the scripts within "Luna Engine Base_Ver1.03" and it comes with a series of other scripts I've not touched. including a couple of CP and a few YEA scripts.
 

nio kasgami

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hum of what I see this a viewport bad configuration 

if I explain the viewport is the "square"  who permit everything to be see withing a certain range.

the reason why why this but this in the default rm...they use a window for the current equipement you have...and the ITEM  equipment if I explain ;

each window are aliased

so...in simple the selection window overlap on your current equipment window ...who provoke this....try to reduce the size of each window to what you really need and also to move them
 

Archeia

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I'm using the:

"MenuLuna: Equip Menu Configuration"

"MenuLuna: Equipment Menu Lunatic Configuration|

"MenuLuna: Window Cursor"

and the following script on its own:

class Window_Help < Window_Basedef reset_font_settings

contents.font.name = "Emmett Regular"

def zz_color; text_color(8); end; # System

change_color(zz_color)

contents.font.out_color = Color.new(0, 0, 0, 255)

contents.font.size = 18 # <-- change it here ~

end

end
but in all the other scenes they've all been compatible.

That being said, I'm editing the scripts within "Luna Engine Base_Ver1.03" and it comes with a series of other scripts I've not touched. including a couple of CP and a few YEA scripts.
This seems like the problem to me that causes all the font options just not working. :/

But I'll check it out later once I'm done with my work.
 

Eilwyn

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hum of what I see this a viewport bad configuration 

if I explain the viewport is the "square"  who permit everything to be see withing a certain range.

the reason why why this but this in the default rm...they use a window for the current equipement you have...and the ITEM  equipment if I explain ;

each window are aliased

so...in simple the selection window overlap on your current equipment window ...who provoke this....try to reduce the size of each window to what you really need and also to move them
Apologies in advance incase I'm reading incorreclty and I hope I don't offend.  I'm just not entirely sure if maybe I didn't explain my issue well enough.  

Anyway, the problem isn't with moving or resizing the windows, I've been able to do that. 

What I want to do is change the fonts and move the data in those windows to different locations within the windows themselves.

For example:  in "MenuLuna: Main Menu Configuration", under the "Battler_Status" section, I was able to choose the font, font size, colour and "Offset X & Offset Y" for Name, Level, HP, HP Number etc...

On this menu, I want to do similar to change in "Window_Status" so that it instead of looking like this

I want it to look like:


But I'm not seeing any way to configure that.  Of course, I also still need to change the font and font size after I do that.

For the "Window_Slot" section, I'm already planning on shortning the default words for the various pieces of equipment in that windows so at the moment, my main issue is that I cannot figure out how to change the font and font size for that window, there doesn't appear to be a spot to change them, unless I've a blind eye to it somehow.

I do understand that it is still possible that the information won't fit and that I'll have to re-arrange and resize windows again though.

And, with the bit of help I've had so far, I've managed to fully complete the "Main", "Item" and "Skill" Menus fine, using a combination of those scripts I mentioned.
 
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nio kasgami

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Hum OH! I understand now sorry my bad hum for organize in this way you will maybe need to use lunatic config!

hum if I remember you create your collum oh my bad idea for trying to help you when I just come out of a party night XD

how they made in the rtp one make this a little hard to do this but this totally possible to do this just have to rewrite how they call their "params" 

configuration.

maybe archeia will know how  but for myself I want to avoid because the only way I see is to rewrite this little section and...I am affraid to make it incompatible with luna engine :/
 
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Dr.Yami

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I did a lunatic configuration for the status window in Equip Scene (your first question). Inside this method

def self.user_status_text(actor, temp_actor, contents) # Do your magic here!endPut this above or below the "Do your magic here!" (replace anything if there is something other than the sentence)

# init draw array result = [] # column width, responsive ~ col_w = contents.width / 2 - 8 # iterate actor's stats! (2..7).each do |param_id| # get necessary variable name = Vocab::param(param_id) val = actor.param(param_id) if actor x = col_w * ((param_id - 2) / 3).floor y = 24 * ((param_id - 2) % 3) param_name = [name, [x, y], [col_w, 0], [255, 255, 255, 255], ["Verdana", 24, false, false], [0, 0, 0, 128]] param_val = [val, [x, y], [col_w, 2], [255, 255, 255, 255], ["Verdana", 24, false, false], [0, 0, 0, 128]] result.push(param_name, param_val) end # return your custom Window_Status result
And for the second question, you can either do the lunatic config for user_slot_text (Window Slot) or use this quick and dirty trick (put below Menu Luna):

Code:
class Window_EquipSlot < Window_Selectable  def normal_color; Color.new(255,255,255,255); end;  def system_color; Color.new(255,128,128,255); end;    def reset_font_settings    change_color(normal_color)    contents.font.name = "Verdana"    contents.font.size = Font.default_size    contents.font.bold = Font.default_bold    contents.font.italic = Font.default_italic  end    alias dirty_trick_draw_item draw_item  def draw_item(index)    return unless @actor    reset_font_settings    dirty_trick_draw_item(index)  end  end
 

Eilwyn

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EDIT:

I figured that out but now there is something else that is a problem:



I get what is shown in the example for the 'Weapon_Items" Window... the blank cursor that is half over the window limit.

If I shorten the window height, it still gives me that extra space but instead you can select the "Brigandine" Armor but can't see its name and the cursor remains where it shouldn't.

How would I go about fixing this so it scrolls normally down the list. (Ie: It should push each item up one, making the 1st one disappear to make room for the new selection)

EDIT:

No matter how many extra items I add to a category, like Armours for example, the cursor just keeps going further and further down the screen instead of staying at the bottom of the visible list and scrolling up.
 
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Eilwyn

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I'm not entirely sure if within the rules or not posting this now as opposed to just editing my last post, as it hasn't been quite 72 hours but, this isn't so much of a bump as new discovery within my issue.

Anyway, So, I've finally found what is causing my scrolling problem, but I don't have the slightest clue how to fix it.

the error only occurs when I set: "MenuLuna: Equip Menu Configuration" -> "WINDOW_ITEM"  -> :cursor  =>  true, to false,

The second I set from :cursor  =>  false back to :cursor  =>  true, it works normally again.

---

This baffles me because, I am setting it :cursor  =>  true to false, in all the other segments of all the other parts of all the other scenes in the Menu scripts and this instance is the only time it occurs.4.

I have also checked, double checked and triple checked that my custom cursor for the scene in "MenuLuna: Window Cursor" -> "Module EquipMenu" -> "WINDOW_ITEM" is set to
:enable   => true,
 
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Dr.Yami

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I'm currently on a trip, will check your issue around sunday :)
 

Eilwyn

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It has been several days and I'm still having the latest issue here:

When setting the WINDOW_ITEM cursor to False, it doesn't scroll properly, yet when I turn it to true again it does.  However, when I set the same cursor to false in all my other menu screens with no issue.
 

Archeia

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Hello, it takes us a while to get back to bug reports since we're both busy with work/projects/university. Thank you for your patience :)
 

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