Equip menu slots issue with texts Y-Offset

Oscar92player

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Hello, I'm having a weird problem with my project in RPG Maker MV when using a custom font for menus.

Everything is working normally in every window, but for some reason, in the Equip menu, the slots for weapons, shields, armors, helmets, and accesories, the text seems displaced to the bottom, like if the Y-Offset of the font is not working there properly.

Here is a screenshot of the problem (using the YEP Equip Core plugin)...
1592067927444.png

And this other one, using the default Equip menu from MV:
1592068040745.png

For some reason, only the item icon seems to be draw in the proper Y position of the equipment slot. It is only the text what is displaced.

Any ideas why is this happening? Or some kind of solution for this? It is very unconfortable for the eyes to see this little issue.

Thanks in advance!
 

ShadowDragon

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so far I know, some fonts have that issue.

let say, use an 48x 48 icon and open it in paint. photoshop, gimp, krita etc.
type any word on 48 px and put it behind the icon, and select it, now change
the font type and see what happend, some will shift up or down, other stay straight.

there are fonts that stas nicely, others doesn't, so you can look for similair fonts to use.
I dont know how to make it shift up and correct it, but if you do that and they can
choose a different font (SRD plugin), than they get the problem that its shifted up.
 

Oscar92player

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so far I know, some fonts have that issue.

let say, use an 48x 48 icon and open it in paint. photoshop, gimp, krita etc.
type any word on 48 px and put it behind the icon, and select it, now change
the font type and see what happend, some will shift up or down, other stay straight.

there are fonts that stas nicely, others doesn't, so you can look for similair fonts to use.
I dont know how to make it shift up and correct it, but if you do that and they can
choose a different font (SRD plugin), than they get the problem that its shifted up.
I'm not sure this is an option I'm looking for...

I'm looking for something to fix this issue on this menu, exclusively. The rest of the menus and windows are showing it fine.
 

ShadowDragon

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that would be weird though, do you use any plugins that change font type at all?
or alter it (font size, font width or anything related), or change font midgame or for actors
text message box?
 

Oscar92player

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that would be weird though, do you use any plugins that change font type at all?
or alter it (font size, font width or anything related), or change font midgame or for actors
text message box?
I have a lot of plugins installed, most of them are from Yanfly. But all of them have the same configured size for the font in every window.

Anyway... if this is what happens with this maker when using a different font instead of the original, then I think I'll make use of the SFonts plugin again. That one didn't gave me all this problems in previous projects...
 

ShadowDragon

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it might be the order, if its correct, than I got no clue otherwise.
especially if you use 1 font for the full game.

someone can try to help you out though, another way that might work (after you have a backup)
is to use TSR_TextColorAddon and use a custom iconset (you can easy copy past) which will adjust
the icon size on text height which will mostly be centered.

you can give gradient color as well to each window command, skills, items etc which bypass
Sfont alot :) if that doesn't work, sfont might be an option unless someone know how to fix the issue.
 

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