Engine: RMVXA
Type: Script Request
Hello,
My apologies if this has been brought up before, but I spent almost an hour looking for a solution but couldn't find it.
Suppose I want to add/change a character's equip-able weapon type mid-game without changing the character's class, is there a script that would allow me to do that? For example, suppose I have a character named Ralph whose class is 'Archer' and he starts off the game being only able to wield 'Bow'-type weapons. In the game there is a shop that sells an item called 'Sword-using guide'. After buying the item and using it, Ralph would be able to equip 'Sword'-type weapons as well as 'Bow'-types, but his class remains 'Archer'.
On an additional note, if changing a character's class is the only way, then I would prefer to leave the above plan out altogether because I would like to keep the class system and weapon system separate for bigger player customization. If they cannot be separated, I would rather focus on customizing class and leave weapon customization out.
Many thanks for reading!