Introduction
This plugin adds equip skill mechanic to all actors. Each time an actor learn a new skill, that skill will be added to his/her "Skill Pool". That actor can access all the skills in their Skill Pool and equip some of those skills into their "Skill Slots".
All actors can only use the skills equipped in their own Skill Slots.
Also, only those equipped skills will show up in their battle skill window.
Features
- Customize actor's maximum Skill Slots and Equip Limit using notetags.
- Equip skills using custom scene or plugin command.
- Increase actor's Skill Slots and Equip Limit using multiple methods (traits, equipment, item effect, plugin command).
- Make each skill has different Equip Cost.
- Make exception on some skills. Those skills doesn't need to be equip first before they can be used.
- Hide equip skill menu for certain actor/class.
- Now, this plugin supports multiple "Slot Types".
- Prevent some skills to be equipped when certain skill is already equipped.
- Now, this plugin supports "Party Based Skill Pool".
- Limit skill equip options based on class/subclass.
How to Use
Spoiler
Equip Skill System v1.4 introduces "Slot Types" functionality. Each skill is assigned to a specific Slot Type.
This will limit the Skill Slot "location" where a skill can be equipped. A skill with Slot Type 1 can only be equipped to Skill Slot with the same Slot Type.
There are 31 different Slot Types available in this plugin.
Slot Type starts from Type 0 and continue all the way to Type 30.
Type 1 to Type 30 have name and color parameters that you can customize in the plugin.
Spoiler
The space between the Slot Type's name and the Skill's name can be adjusted in "Slot Type Name Rectangle Width".
Spoiler
Type 0 is a special case. It doesn't have name and color setting. This is the default Slot Type for all skills.
Skills with Slot Type 0 will be shown differently in the Equip Skill scene.
Spoiler
Use Slot Type 0 for all skills if you don't plan to use multiple Slot Types functionality.
The rest of Actors and Skills setup can be found in the Help file.
Compatibility
This plugin is compatible with my Passive Skill plugin. Just position that plugin below Equip Skill System plugin.
If you use YEP_SkillLearnSystem, please install Moogle_X_EQS_SkillLearnPatch plugin (included in the rar file).
Position the patch below both Moogle_X_EquipSkillSystem and YEP_SkillLearnSystem plugins.
If you use YEP_AutoPassiveStates, position this plugin below it.
UPDATE: Yanfly JP Add-On
Spoiler
A simple compatibility patch for Yanfly's Job Points plugin. This will replace actor's Equip Limit parameter with their JP total.
You must put this plugin below both "Moogle_X_EquipSkillSystem" and "YEP_JobPoints".
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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