Equipment Bonuses per Level?

TorabaSu

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Good day,

I'm working on my database and there's a mechanic that seems to exist in a gray area, much like granting Actor's Skills, it seems like the program and the plugins I've accumulated would allow me to Frankenstein it, but I can't seem to.

What I was attempting to do was for example, Sword: +N Atk per Equipped Actor's Level.

If I had to reference it from a more established series, think the Titles from the Tales games. Mechanically, my space subclasses is already tapped out. (EDIT: You know, its been so long since I played ToS, I might not remember how Titles worked ^^;)

I'm not good with js, so it may be simpler than I realize. I'm using Yanfly's Engine, if anyone proficient with that knows how to pull it off there.

Thanks in adance!
 
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Windyhouser

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If you're using Yanfly Equip Core, paste this code in the note box of the weapon you want to use that formula.
Change the twelve to be whatever you want the increasing value to be.

Code:
<Custom Parameters>
atk = 12 * user.level;
</Custom Parameters>
 

MushroomCake28

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So you want a system to modify the stat gain per level (in Tales of Symphonia that was done through titles)? Am I understanding correct?

Also, in order to help you, it might be useful if you tell us what plugins you are using specifically and how you intend to make your system work (it's still unclear to me exactly what you are trying to accomplish. I get the general idea, but we need to know more precisely).

Also, are you looking for support for a particular plugin of yours? Or asking for a plugin request to make your system work (in harmony with your other plugins of course)?
 

TorabaSu

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So you want a system to modify the stat gain per level (in Tales of Symphonia that was done through titles)? Am I understanding correct?

Also, in order to help you, it might be useful if you tell us what plugins you are using specifically and how you intend to make your system work (it's still unclear to me exactly what you are trying to accomplish. I get the general idea, but we need to know more precisely).

Also, are you looking for support for a particular plugin of yours? Or asking for a plugin request to make your system work (in harmony with your other plugins of course)?
Sort of.

So, the weapon/armor itself, upon equip, would grant a bonus based on the equipped actor's levels. It wouldn't modify the stats the actor gained per level, but RMMV doesn't allow for equipment to grant these kind of dynamic bonuses AFAIK. The actor's base stats wouldn't be modified any more than equipping or unequiping any other weapon/armor would.

For Example, Actor1 at level 1 would get +12 AtK, while Actor2 at level 3 equipping the same item would get +36 ATK. And as the actors leveled up, this bonus would increase.

I'm using YEP.core, like, all of it, and I couldn't really figure out which plugin or function might work the way I needed. It didn't seem complicated enough to require a new plugin, but I don't have the programming mastery to logic it out myself.


If you're using Yanfly Equip Core, paste this code in the note box of the weapon you want to use that formula.
Change the twelve to be whatever you want the increasing value to be.

Code:
<Custom Parameters>
atk = 12 * user.level;
</Custom Parameters>
Thanks! This worked exactly as I needed.
 

MushroomCake28

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@TorabaSu Does Winduhouser's solution work for you? Is your thread fully answered?

Also, since this is kinda a question about how to use one of Yanfly's plugin, I'm moving thing to the Plugin support subforum.

I've moved this thread to Javascript/Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

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