RPG Maker Forums

The scope of this script is to give equipment durability ratings that determine the effectiveness of the equipment until it is repaired.

A simple approach would be a straight percentage. At 100 durability, the equipment's stats are 100% effective. At 1% durability, it would be wise to use items to repair the equipment. This would require an item, or perhaps a service capable of restoring durability.

Weapons would lose durability when used to attack. Armors would lose durability when the player was attacked.

From a personal perspective, I feel that 1% should be the lowest durability rating available, as 0% would make the equipment too useless to the player.

There are options we can add, of course, although I feel the above is simple enough. One option is to have equipment break at 0%, for more punishing games. Another option is to have durability able to rise above 100%, as though the equipment has been slightly improved beyond its basic design.

I expect this script might require a dependency on another script controlling equipment. Keeping this limitation in mind, we should always strive to make feature scripts as modular and compatible as possible to stay true to the intent of RPG Maker to allow people of all skill levels to design games. As such, this script should be made freely available to the entire RPG Maker community.

Thank you for your time.

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,447
Members
137,820
Latest member
georg09byron
Top