Equipment Level Base

Vis_Mage

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I have a bit of a question, I'm using an action battle system in my game (Falcao Pearl ABS), so the battles don't take place in the battle scene. I'm using the AP level up module, so I was wondering if there was either:


1. Any way to make the AP be given outside of the battle scene? 


Or


2. Is there a script call that I can use to give AP to the party?
 

Selchar

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The code used to give AP to the battle party at the end of the battle is


$game_party.battle_members.each do |actor|
actor.gain_equip_ap($game_troop.ap_total) unless actor.death_state?
end


I just checked and it works fine as a script call.  Simply change $game_troop.ap_total to however much ap you want to give to the party.  However I imagine the equip level up message would be a hindrance in an action battle system so if needed then within the Leveling by AP script find line 64 which should be i.equip_level_message(self.name, i) and either remove it or comment it out.


I'm not all that familiar with Falcao's ABS so I haven't tested it with that to see if there's anything else that needs doing but I hope this helps.
 

vork88

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The code used to give AP to the battle party at the end of the battle is



$game_party.battle_members.each do |actor|
actor.gain_equip_ap($game_troop.ap_total) unless actor.death_state?
end


I just checked and it works fine as a script call.  Simply change $game_troop.ap_total to however much ap you want to give to the party.  However I imagine the equip level up message would be a hindrance in an action battle system so if needed then within the Leveling by AP script find line 64 which should be i.equip_level_message(self.name, i) and either remove it or comment it out.


I'm not all that familiar with Falcao's ABS so I haven't tested it with that to see if there's anything else that needs doing but I hope this helps.i am using the exp not ap
 

Selchar

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That reply was for Vis_Mage but due to design decisions the instructions for the exp version is almost identical.  As for your other problem I think it would be caused by a change to the leveling base script line 46.  By default it is


Level_Prefix = ' +%s'


Where the % is where the equip's level would end up.  If you removed the % then the level wouldn't show.
 

vork88

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That reply was for Vis_Mage but due to design decisions the instructions for the exp version is almost identical.  As for your other problem I think it would be caused by a change to the leveling base script line 46.  By default it is


Level_Prefix = ' +%s'


Where the % is where the equip's level would end up.  If you removed the % then the level wouldn't show.OH sorry

That reply was for Vis_Mage but due to design decisions the instructions for the exp version is almost identical.  As for your other problem I think it would be caused by a change to the leveling base script line 46.  By default it is


Level_Prefix = ' +%s'


Where the % is where the equip's level would end up.  If you removed the % then the level wouldn't show.
Thanks that help
 

TheChatotMaestro

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Is there a script call that I can use to reference the level of an armor? You'll only ever get one of them through the whole game, and there's a point where you need a certain level of the armor in order to get something else.
 
Last edited:

CoGDork

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What precisely does the "price" thing do in the leveling base scripts? Is it as simple as it sounds (how much exp/gold/whatever needed to level up) or is it something more complicated?
 

Selchar

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Price in the Base scripts is simply how much the equipment is worth, an adjustment to how much money you earn from selling it after each upgrade.

The Shop Upgrade Scene has a Price Mod which determines how much each upgrade costs, determined by said price.
 

SailorRose

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Sorry for bumping an old thread, but I'm using the equipment upgrade scene for a blacksmith type store... And whenever I bring up the scene, it's all empty even though my character has all of his armor and weaponry equipped.

I have to unequip his items in order to see them. Any idea what might be causing this?
 

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