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I remember playing an RPG that had leveling up involving ONLY equipment, and in this game, it was a weapon, armor and accessory. The weapon would increase attacking ability, the armor increased defensive ability, and the accessory would increase EITHER Stamina (HP), Force (Mana), or Constitution (Durability which also affects how much one can carry).
When the equipment levels up, the relative stats increase, but if unequipped, those stats drop. Also, unequipping would often lead to the equipment level dropping back to zero. There were some equipment that retained its' level, or if you had a specific item on hand, all equipment would retain its' level.
In the game, there were certain things the player could do to increase base stats, such as side quests ('Errands'), but usually those were just as tedious as the main quests, but getting one's Constitution to 10 this way would ensure one could carry enough money ('Malt') to be able to buy 'Hemp Ki', which was one of a handful of armors that increased all stats, Constitution by 3, Stamina and Force by 4, Attack and Defense by 3. However, getting this far was an extra four to six hours of extra gameplay.
From what I remember, the max level of any given equipment was 20, but getting the equipment from 0 to 4 took a good long time to do. I don't know the formula for how the equipment increased stats, and it almost seemed random to a degree, but wearing a level six 'Majir Brooch' made the game rather easy by providing an extra 36 Stamina on top of the 24 Stamina I already had (you start with 15).
Anyway, long story short, it seems like a good mechanic, if implemented well. However, would it be worth using?
When the equipment levels up, the relative stats increase, but if unequipped, those stats drop. Also, unequipping would often lead to the equipment level dropping back to zero. There were some equipment that retained its' level, or if you had a specific item on hand, all equipment would retain its' level.
In the game, there were certain things the player could do to increase base stats, such as side quests ('Errands'), but usually those were just as tedious as the main quests, but getting one's Constitution to 10 this way would ensure one could carry enough money ('Malt') to be able to buy 'Hemp Ki', which was one of a handful of armors that increased all stats, Constitution by 3, Stamina and Force by 4, Attack and Defense by 3. However, getting this far was an extra four to six hours of extra gameplay.
From what I remember, the max level of any given equipment was 20, but getting the equipment from 0 to 4 took a good long time to do. I don't know the formula for how the equipment increased stats, and it almost seemed random to a degree, but wearing a level six 'Majir Brooch' made the game rather easy by providing an extra 36 Stamina on top of the 24 Stamina I already had (you start with 15).
Anyway, long story short, it seems like a good mechanic, if implemented well. However, would it be worth using?
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