Equipment that effects random encounter types?

Discussion in 'RPG Maker MV' started by JtheDuelist, Jul 12, 2018.

Thread Status:
Not open for further replies.
  1. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

    Messages:
    1,160
    Likes Received:
    1,423
    Location:
    RMW Forums, Granvia, or Askr
    First Language:
    English
    Primarily Uses:
    RMMV
    I am wanting to create a piece of equipment that raises stats of the equipped user, but in return cause the party to begin encountering a specific enemy via random encounter-

    In the case of my project, normally a specific enemy is never encountered in normal play, but when a party member has a specific headgear equipped and only while it is equipped, this specific enemy type will be encounter-able. How would I go about doing this?
     
    #1
  2. Andar

    Andar Veteran Veteran

    Messages:
    28,421
    Likes Received:
    6,485
    Location:
    Germany
    First Language:
    German
    Primarily Uses:
    RMMV
    you'll need a plugin.
    the only effect that could be done by default traits is to increase or decrease the amount of random encounter, but the enemies on the random encounter list are fixed (unless you'll use a plugin that gives you options for a dynamic random encounter list.

    Other than that you can only try to mix hidden evented encounters into your random encounters.
     
    #2
  3. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

    Messages:
    1,160
    Likes Received:
    1,423
    Location:
    RMW Forums, Granvia, or Askr
    First Language:
    English
    Primarily Uses:
    RMMV
    You mean hidden on-map encounters instead of random encounters?
     
    #3
  4. Andar

    Andar Veteran Veteran

    Messages:
    28,421
    Likes Received:
    6,485
    Location:
    Germany
    First Language:
    German
    Primarily Uses:
    RMMV
    yes - but not instead.
    have the random encounters as you want them, and add a few regular map encounters set to move randomly (so that they look less planned) without sprite (to be invisible) and conditioned to the existance of the item, with on touch trigger and battle processing to the rare enemy.

    that way they will appear as much like a true random encounter as possible (short delay after being defeated or completely gone then).
     
    #4
    JtheDuelist likes this.
  5. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

    Messages:
    1,160
    Likes Received:
    1,423
    Location:
    RMW Forums, Granvia, or Askr
    First Language:
    English
    Primarily Uses:
    RMMV
    Ah, so essentially a page that checks if the item is equipped and if it is, triggers a encounter page that chases the player?

    EDIT: Pretty much have the event set up like this?
    2018-07-11 (1).png

    EDIT 2: Just tested the event and it works like I wanted. Thank you!
     
    Last edited: Jul 12, 2018
    #5
  6. Kes

    Kes Global Moderators Global Mod

    Messages:
    20,793
    Likes Received:
    10,584
    First Language:
    English
    Primarily Uses:
    RMVXA

    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

     
    #6
Thread Status:
Not open for further replies.

Share This Page