I am wanting to create a piece of equipment that raises stats of the equipped user, but in return cause the party to begin encountering a specific enemy via random encounter-
In the case of my project, normally a specific enemy is never encountered in normal play, but when a party member has a specific headgear equipped and only while it is equipped, this specific enemy type will be encounter-able. How would I go about doing this?
In the case of my project, normally a specific enemy is never encountered in normal play, but when a party member has a specific headgear equipped and only while it is equipped, this specific enemy type will be encounter-able. How would I go about doing this?

