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- Jan 15, 2013
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Good day everyone!
I've been looking for a few months on and off for a script that will accomplish what I'm looking for. Here's the general idea:
My damage formula relies on a stat that isn't available normally, I call it "Strength" (not to be confused with Attack, which is also used). To accomplish this I use a variable (100+actor id) It works great... except for one snag. In order to make equipment that modifies the Strength variable, I need a cumbersome common event sequence for each and every actor modifying no fewer than 3 variables per actor. (or at least that's the only way I succeeded in getting what I want.)
What I'd like is something along the lines of Yanfly's Passive States but for modifying variables, basically in the Note for a weapon or armor piece I would put like <variable 101: +5> to give a +5 bonus to actor 1's strength variable... or <variable 101: -5> for a -5 penalty... etc.
While equipped, the weapon or armor would provide it's bonus (or penalty), when you unequip it, the bonus dissapears.
If it's not that much harder, including states and maybe even class and character note for this would be good for possible future options.
Any help would be greatly appreciated!
I've been looking for a few months on and off for a script that will accomplish what I'm looking for. Here's the general idea:
My damage formula relies on a stat that isn't available normally, I call it "Strength" (not to be confused with Attack, which is also used). To accomplish this I use a variable (100+actor id) It works great... except for one snag. In order to make equipment that modifies the Strength variable, I need a cumbersome common event sequence for each and every actor modifying no fewer than 3 variables per actor. (or at least that's the only way I succeeded in getting what I want.)
What I'd like is something along the lines of Yanfly's Passive States but for modifying variables, basically in the Note for a weapon or armor piece I would put like <variable 101: +5> to give a +5 bonus to actor 1's strength variable... or <variable 101: -5> for a -5 penalty... etc.
While equipped, the weapon or armor would provide it's bonus (or penalty), when you unequip it, the bonus dissapears.
If it's not that much harder, including states and maybe even class and character note for this would be good for possible future options.
Any help would be greatly appreciated!
