- Joined
- Nov 9, 2015
- Messages
- 68
- Reaction score
- 83
- First Language
- Malay
- Primarily Uses
- RMMV
Unsure if this has been asked before or, I just bad at search engines/thread...
First, I am going to mention that I ain't needing this ASAP.
Back to the topic, surely we've encountered some games that has equipment with slots for powerups/enchantments. So I was thinking that... Well yes, it might be almost to impossible to make without plugins;
but how to actually make an equipment to have sub-equip?
No, I don't plan on making the item equipped individually that would take a lot of inventory, the most I'll do is adding slots to character equipment instead, but yes, that slot is limited to certain items.
Eg:
- Accs => Belt with subslot => Waist Plating | Indicates that the belt has been modified to fit with extra armor
- Accs => Belt with Subslot => Quiver with Arrow slots => Arrows x## | Still a belt in-game, but indicated the belt has been modified for use as Arrow Quiver (This also need ammunition mechanic, unable to attack without at least one arrow)
- Accs => Belt with subslot => Satchel | For advanced users that has advanced inventory setting. Weight and limits, etc.
- Accs => Belt with subslot => Sword Sheath | For whatever possible purpose; like ain't taking random dmg when not-in battle for whatever reason due to the sword's blade being exposed, maybe extra defense? or extra bonk, name it.
But yeah, I am thinking on making somethings like those. Just that I am quite at the tall-slippery wall to get started... So I postpone it. But trying to be 'Well-Prepared" later on.
PS: Why trouble myself when I can just make duplicate items with different uses? Idk, "Mechanics" I guess, or trying to be "Unique" or anything similar to that.
First, I am going to mention that I ain't needing this ASAP.
Back to the topic, surely we've encountered some games that has equipment with slots for powerups/enchantments. So I was thinking that... Well yes, it might be almost to impossible to make without plugins;
but how to actually make an equipment to have sub-equip?
No, I don't plan on making the item equipped individually that would take a lot of inventory, the most I'll do is adding slots to character equipment instead, but yes, that slot is limited to certain items.
Eg:
- Accs => Belt with subslot => Waist Plating | Indicates that the belt has been modified to fit with extra armor
- Accs => Belt with Subslot => Quiver with Arrow slots => Arrows x## | Still a belt in-game, but indicated the belt has been modified for use as Arrow Quiver (This also need ammunition mechanic, unable to attack without at least one arrow)
- Accs => Belt with subslot => Satchel | For advanced users that has advanced inventory setting. Weight and limits, etc.
- Accs => Belt with subslot => Sword Sheath | For whatever possible purpose; like ain't taking random dmg when not-in battle for whatever reason due to the sword's blade being exposed, maybe extra defense? or extra bonk, name it.
But yeah, I am thinking on making somethings like those. Just that I am quite at the tall-slippery wall to get started... So I postpone it. But trying to be 'Well-Prepared" later on.
PS: Why trouble myself when I can just make duplicate items with different uses? Idk, "Mechanics" I guess, or trying to be "Unique" or anything similar to that.
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