uglywolf

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Unsure if this has been asked before or, I just bad at search engines/thread...

First, I am going to mention that I ain't needing this ASAP.

Back to the topic, surely we've encountered some games that has equipment with slots for powerups/enchantments. So I was thinking that... Well yes, it might be almost to impossible to make without plugins;
but how to actually make an equipment to have sub-equip?
No, I don't plan on making the item equipped individually that would take a lot of inventory, the most I'll do is adding slots to character equipment instead, but yes, that slot is limited to certain items.

Eg:
- Accs => Belt with subslot => Waist Plating | Indicates that the belt has been modified to fit with extra armor
- Accs => Belt with Subslot => Quiver with Arrow slots => Arrows x## | Still a belt in-game, but indicated the belt has been modified for use as Arrow Quiver (This also need ammunition mechanic, unable to attack without at least one arrow)
- Accs => Belt with subslot => Satchel | For advanced users that has advanced inventory setting. Weight and limits, etc.
- Accs => Belt with subslot => Sword Sheath | For whatever possible purpose; like ain't taking random dmg when not-in battle for whatever reason due to the sword's blade being exposed, maybe extra defense? or extra bonk, name it.

But yeah, I am thinking on making somethings like those. Just that I am quite at the tall-slippery wall to get started... So I postpone it. But trying to be 'Well-Prepared" later on.

PS: Why trouble myself when I can just make duplicate items with different uses? Idk, "Mechanics" I guess, or trying to be "Unique" or anything similar to that.
 
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Andar

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the point you want to check is the dynamic equipment slots.
that allows you to add or remove equipment slots from the actor.

you now only need a way to call a script command on equipping and unequipping, to add or remove the slots when the equipment holding them is equipped or removed.

the removal is probably the more problematic part, and you'll probably need another plugin that executes javascript on equip and unequip for that.
 

ATT_Turan

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The other thing you could look at would be Yanfly's Attachable Augments. That allows you to have slots in your items that you attach other things into.

This fits your description a little bit better, but some of your things I think might be better as their own slots - particularly the quiver seems weird to say it's taking your belt slot. That would make much more sense if it replaced a cloak on your back, or just took up a miscellaneous accessory.
 

uglywolf

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@Andar
How come I missed HimeWork's plugin..? Thanks.

@ATT_Turan
Taken the notes on that too.

the quiver seems weird to say it's taking your belt slot.

Idk tbh, I've seen and even make a lot of odd designs. Having quiver and belt attached together are nothing weird from my pov. I mean, its just belt with quivers, who knows where it might be don at? might be torso, waist, thigh, ankle or perhaps head.
 

Shaz

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I've moved this thread to Plugin Requests. Thank you.

 

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