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Is it possible to have equipments with their own set of HP and gauge(bar) in menu/battle?
Example on how the HP works:
Actor A wears Equipment A with 1000HP, Actor A will not take damage until Equipment A's HP is reduced to 0.
If Enemy hits 1500 damage, and the Equipment has 1000HP, the equipment is destroyed and Actor A will receive the remaining damage minus the equipment's HP, which is 500 in this case.
Extra Requirements:
To let certain skills penetrate the equipment and damage the actor directly. eg, drain skill, penetrate spells.
To be able to "repair" the equipment when its HP isn't at max with either item or skill so the user can prevent the equipment from being destroyed.
Putting on and Taking off the equipment will not reset its current HP, eg, if the equipment has 500/1000 HP now, taking it off and putting it back on later will still show 500/1000 HP with no changes.
I've seen a similar way done using skill but i wish to have it effective as soon as the actor wears the equipment and not by casting a skill to activate it. This is bgillisp's HP Barrier script that does what i want, but it's using a skill to activate the HP bar, which i do not find useful unless i can find a script that automatically use a skill when an equipment is equipped, but i'd want to avoid that if possible. Hime has a similar HP Shield script but it's using skill to active the extra bar too.
Having states activates the extra HP gauge is welcome too, but i'll need it to work with Yanfly's Passive States. So whenever an actor wears the equipment, the state is automatically applied.
Edited to add more info:
This doesn't have to work on every single piece of equipment, and an actor is limited to wear only one of these at all time so there won't be any needs for more than 1 extra hp bar for each actor.
This should open up the possibilities for Battle Golem/Armor/Vehicle/Robots/Animals(Mounts). Where the actors gets an extra set of HP that blocks incoming damage when they are wearing the specific equipment.
For those interested and wish to help/support.
Thanks in advance!
Example on how the HP works:
Actor A wears Equipment A with 1000HP, Actor A will not take damage until Equipment A's HP is reduced to 0.
If Enemy hits 1500 damage, and the Equipment has 1000HP, the equipment is destroyed and Actor A will receive the remaining damage minus the equipment's HP, which is 500 in this case.
Extra Requirements:
To let certain skills penetrate the equipment and damage the actor directly. eg, drain skill, penetrate spells.
To be able to "repair" the equipment when its HP isn't at max with either item or skill so the user can prevent the equipment from being destroyed.
Putting on and Taking off the equipment will not reset its current HP, eg, if the equipment has 500/1000 HP now, taking it off and putting it back on later will still show 500/1000 HP with no changes.
I've seen a similar way done using skill but i wish to have it effective as soon as the actor wears the equipment and not by casting a skill to activate it. This is bgillisp's HP Barrier script that does what i want, but it's using a skill to activate the HP bar, which i do not find useful unless i can find a script that automatically use a skill when an equipment is equipped, but i'd want to avoid that if possible. Hime has a similar HP Shield script but it's using skill to active the extra bar too.
Having states activates the extra HP gauge is welcome too, but i'll need it to work with Yanfly's Passive States. So whenever an actor wears the equipment, the state is automatically applied.
Edited to add more info:
This doesn't have to work on every single piece of equipment, and an actor is limited to wear only one of these at all time so there won't be any needs for more than 1 extra hp bar for each actor.
This should open up the possibilities for Battle Golem/Armor/Vehicle/Robots/Animals(Mounts). Where the actors gets an extra set of HP that blocks incoming damage when they are wearing the specific equipment.
For those interested and wish to help/support.
Thanks in advance!
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