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Basic ideal with some little trinkets. A pretty cool concept however is that certain classes can teach skills that's effects are only active if they are equipped though the skills in question teach traits found in that class.

To be more thorough

1.) Skills that when learned, have no applied effect until equipped to the character within a Passive Skill Slot. Once Equipped, the specified Trait is then applied to the character.

2.) An option to disable a certain class from Equipping the skill(Mainly, the class that learned it.)

3.) A script that adds onto the YEA Menu System a command Equip Skill and a menu displaying a list of equippable skills and available Skill slots.

4.) That the passive skill is permanently kept in the characters skill database when learned, even upon changing classes.

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