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I had a whole write-up on this, then had to delete because now the game is still adding stats incorrectly, but different numbers this time. I honestly can't even describe what's happened, guess I'll have to make a video if no one knows what I'm talking about.
Basically... I'm testing armor (head and body gear) stats. First, +stat values are being incorrectly previewed unless I move the cursor away, and then back again.
THEN, the stats that do display, are just wrong. Example: if something gives +10 HP and +1 DEF, instead gives +18 HP and -1 DEF.
What is even going on here? My game does have passive skills, but this is a low level test and no characters have them yet. Another piece of gear, body armor, IS giving correct values (except for the first preview). Are different pieces of gear weighted differently or something?
Basically... I'm testing armor (head and body gear) stats. First, +stat values are being incorrectly previewed unless I move the cursor away, and then back again.
THEN, the stats that do display, are just wrong. Example: if something gives +10 HP and +1 DEF, instead gives +18 HP and -1 DEF.
What is even going on here? My game does have passive skills, but this is a low level test and no characters have them yet. Another piece of gear, body armor, IS giving correct values (except for the first preview). Are different pieces of gear weighted differently or something?


