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- May 6, 2017
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Ok so I evented this (I'm writing it indented just to make it readable):
(I know spaghetti-coding is wrong but just ignore it for now)
As expected, it just loops a question. I'm also running a parallel event though: can I use a Call Script there to make the choices disappear regardless of what line of this code is being executed at the moment?
I tried with
which just froze the game.
Code:
Label START
Choice timer YES 1:30
Add choice 1
Add choice 2
Add choice...
Show choices
Label 1
Do something
Go to label START
Label 2
Do something
Go to label START
Label...
As expected, it just loops a question. I'm also running a parallel event though: can I use a Call Script there to make the choices disappear regardless of what line of this code is being executed at the moment?
I tried with
Code:
gs.Component_LayoutSceneBehavior.choiceWindow?.dispose()

