RMVXA Eremidia Dungeon: Skyward Temple (Updated @ 2018.11.06)

TheoAllen

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- Actors could get their portrait grey out after they took action
(instead of those dots on the top right, they took some room on scene and doesn't look very nice)
The problem with this is it might clash with the color/tone change from states.

- I can't check enemy states' detail, can i?
Yeah, this mainly has been fixed in the sequel lol.

- When i engage 4 enemies, i always have to re-select enemy each time an actor take action,
If I recall correctly, there's already remember last selected enemy, but I'm not sure why it wasn't working. I will make sure it works in the next game though.

These are nice feedback I'm glad to hear :)
 

Kupotepo

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@TheoAllen, the conversations are funny. Ok, thank you for remind me. The battles are fun. I like that you design to give a player 20% heals after a battle.:LZSsmile: Soleil get 2 action points which is cool. The mages reflect magic are so mean to my characters lol.:D You use AP instead TP and MP. I would like to know your logic.
 
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TheoAllen

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You use AP instead TP and MP. I would like to know your logic.
It's TP rebranded. I'm not sure what do you mean by "logic", but this design decision is to encourage you to use the skills whenever it's available. I never fan of MP based skill. It encourages you to save up and do micromanagement. I don't want that.
 

Kupotepo

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@TheoAllen, when I said a logic, I mean a reason. Isn't the word reason and logic mean the same? Thank you for answering my question. In my game, I decided to use a combination of TP, HP, and MP costs.

I do not this is appropriate to ask or not. Do use events for control light in dungeons or do you coding them?
 
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FleshToDust

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Played your game.
One particular enemy in the ice dungeon I feel is a bit too tough.
 

TheoAllen

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Hey, thank you for playing my game! :D
One particular enemy in the ice dungeon I feel is a bit too tough.
Some things to note are, the area you entered was supposed to be an optional area (a hidden area that it is recommended to be at level 6). It is kinda intentional because the equipment you get is kinda "game-breaking" in the late game rofl. And the thing you call "dead-end" was actually passable. If you notice you passed the same pillar support at timeline 44:53. I guess I'm not communicating it effectively.

I do feel sorry though for any inconvenience that you experienced. It is always amazed me that I always learned a new thing from LP video despite the fact it's been done many times by different ppl. They got different commentaries and assumptions.

Thanks again for sparing your time to check my game!
 
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FleshToDust

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@TheoAllen I'm glad my playthrough was helpful to you.
Oh those boots are pretty good? And I musta been LV 2 at that part so I guess I did a pretty good job. ^_^
 

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