Eric Chronicles: Adventure to the Starting Point Alpha 1.1 Introduction EC:AttSP is the first part of Eric Chronicles, a series telling the story about Eric and his glorious quests. Story Have you ever started a project in RPG Maker VX Ace? Then most likely you've encountered Eric, the bravest of all heroes. Have you ever wondered why he is standing in the sea? Probably not. What if the new, empty project itself was actually a game for the whole time? Are you ready to give it a serious approach? Features - ERIC! That itself makes the game great! - Includes RTP graphics, sounds and music! Unique content! - Silly adventure! That silly, that it's so EPIC! - Poorly designed villains! jk, there's no villains at the moment. - Unlimited amount of Hand Axes! LITERALLY! - Seas, islands, fishes and even more axes! NO KIDDING! - Well designed mechanics! Now everything makes sense! - Collect all keys to get out of the water, because reasons! 100% LEGIT! - Die if you'll fall into the bottomless pit ... in the sea! YEAH! - Original gameplay as a result of science in RPG Maker XV Ace. Screenshots Eric in the middle of Difolt Sea. I guess you've never listened to Eric's thoughts... What is better than hand ax? A TRIPLE HAND AX! Maybe not hand axes, but they're dangerously upscaled! Characters Eric.png Eric The bravest of all heroes. He experienced many silly adventures and defeated many poorly designed villains with his hand ax, the legendary default weapon. Credits Spoiler Made using RPG MAKER VX ACE Created by: Rikifive Music Enterbrain Sound Effects Rikifive Enterbrain Graphics Rikifive Enterbrain Scripting Programming ~ Rikifive 'CP Keyboard Input script' by Neon Black 'Text Cache' by Mithran 'Word Wrapping' by KilloZapit 'Ace Message System' by Yanfly Developer Tools 'Data Backup' by Hime 'RK5 Debug Console' by Rikifive Download Eric Chronicles: Adventure to the Starting Point (ALPHA 1.1) Game Auto Manual Spoiler Controlls: Arrow Keys - Movement Z - Swim X - Throw Axe A - Previous Axes S - Next Axes ESC - Pause Axes: Hand Ax - Throws a hand ax. Damage: 4-7 Triple Axe - Throws 3 hand axes in different directions. Damage: 4-7 / axe Large Axe - Throws a double sized cool looking axe. Damage: 23-33 Special: Can hit up to 3 enemies. Other information: - Critical strikes deal double damage - Critical Strike chance is 5% - Get above the sea level to refill oxygen - Swimming and throwing axes consume energy - Stand on the ground to rest - Collect all keys to beat the level Trivia: The loading screen isn't fake. The game literally takes its time to load the level, due to its size and most likely its poorly design (code-wise). It may be shorter or longer, dependable on PC's parameters. The loading after beating a level can be considered as fake, as it takes more time for transitions, than actually loading stuff, though it still serves its purpose and is inserted for a reason.