And yes, as a reminder, I do save all my streams, so you can watch them later. In fact, every week, I take my streams and split them into multiple episodes, so you can watch them in parts rather than the entire 2-hour stream. And I put them into playlists! Right [here] is the playlist for Odette's Magican Menagerie, which, after an unfortunate hiccup on the developer's part, is resuming today!
If you're interested in seeing other past streams at Twitch, you can find them [here]. Sadly, time constraints have prevented me from splitting apart some streams, so forgive me for some of the full streams in these playlists.
By the way, after a time, these also get posted over at YouTube. These are always split apart into episodes. Today, I started posting my playthrough of Roseanne's Adventure, a pseudo-platformer created with RPG Maker 1, which released on the first PlayStation. It'll be going up on a Thursday-Saturday schedule, and you can find its playlist [here].
At YouTube, I'm about to post my playthrough of [Downfall FES Re:Boot], created by @JtheDuelist. It's an RPG Maker MV game that takes place in an underwater tower in a post-post-apocolyptic future. As you climb to the surface, you find log entries that inform you of past events, which is neat. I like stuff like that. The story takes a page from old Game Boy games (and it's obvious WHICH Game Boy games), and battles are pretty easy thanks to a certain item that may have been a little OP. If you're interested in watching, I'll be posting it every Thursday-Saturday at [YouTube].
Time for a new playthrough at YouTube! The game is Spheer, a 3D puzzle game created with RPG Maker 2 on the PlayStation 2. And it certainly has an interesting visual style. Probably the most unique game I've seen on RPGM2. [Check it out!] I just posted the first four episodes today, with the remaining episodes going up this coming Thursday.
Hi hi, sorry for the late reply! I been away for a bit because I went and trapped myself into a couple lengthy non-RPGM adventures for a while. I'm finally able to post more RPG Maker content at YouTube at least (more on that in a moment). But I'm currently not open for requests. As a reminder, I stream my RPGM playthroughs at Twitch before later exporting them to YouTube, and my Twitch plans are booked for the rest of the year.
For those of you interested, though, I just started posting SD Paradise at YouTube. It's a pseudo-platformer created with RPG Maker 2 for the PlayStation 2. I streamed it at Twitch a while back, but for those who missed that, it can be found starting here:
As part of a new schedule, I'll be posting videos of this and a couple other console RPG Maker games daily for the next month. (I've got some indie games to post after that.) The console RPG Makers on PS2 are very different than PC RPG Makers, having both their advantages and disadvantages. So definitely check these out if you're curious!
SD Paradise was a short playthrough, but it was a demo. The playthrough I've started today is a full game... and it's even shorter! Actually, what we have here is a dual pack of minigames -- Temple of Despair/Animal Dash, created with RPG Maker 3 on the PlayStation 2.
The first minigame sees you exploring a haunted valley as you try to unlock the titular Temple of Despair. The second minigame is of much more interest, seeing you play as a selection of animals who must race against the clock. It's worth nothing that RPG Maker 3 does not have a timer function, but the games' creator has used a workaround.
The first episode of this playthrough is up now, with the following episodes going up daily through the week. Check it out:
I don't normally post individual episodes here, given how many I post each week. But I felt it worth posting today's episode. If you ever wondered what the editor of RPG Maker 3 on the PlayStation 2 was like, I explore a small part of it, today. It's so different from the PC RPG Makers, it's a wonder it's even from the same franchise!
And now that Animal Dash/Temple of Despair is over, it is time for a playthrough I've been really looking forward to posting: Siren's Reef, also created with RPG Maker 3.
But first, a bit of backstory. This is a sequel to a game I let's played ten years ago called Whispers in the Woods. In that game, Lex Johnson explored a literal ghost town, solving the mystery of what happened to its inhabitants. This isn't an RPG; instead, the focus is on solving riddles throughout the town's underground passages. Whispers is not required watching, but Siren's Reef makes a few references to it that would be more easily appreciated if you watched my playthrough of the first game. Again, that playthrough is old, so the quality won't be that great.
Fast-forward to Siren's Reef, and Lex Johnson once again finds himself solving a mystery, this time on a cursed island, with many more (living) characters and multiple story branches. The game has a few glitches and typos, but I found myself hooked by the story! Once again, this game isn't an RPG, but has an emphasis on solving puzzles, this time with a little more variety.
Today at YouTube, I have started posting my playthrough of this game, Arc Arath:
Seems cool, right? Here's the thing. This game was created on RPG Maker 1 on the first PlayStation. RPGM1 has no online sharing functionality, so very, very few people have had the chance to play this game. Why not put it on a PC RPG Maker, instead, you ask? Because development started before any of the PC RPG Makers had an English release.
Lantis and Sarah's Knight, the game's two developers, spent 10 years making this game. Part of that time was spent typing out the game's impressive amount of dialogue, as RPGM1 does not have keyboard support!
IMO, this game deserves to be seen by a lot of people, which is why I decided to showcase it. Unfortunately, I have tiny viewership. So I would like to ask for help sharing this playthrough. If you like story-driven RPGs or RPG Maker games, or if you know anybody who does, tell 'em about this playthrough. Hit that "Subscribe" button, ring that bell, and let's talk about this, the biggest game created for a console RPG Maker!
This is an important week for my [Arc Arath] playthrough. You see, I had already attempted to stream this game several years ago. But, through some circumstances that were entirely my fault, I never finished the game (see Ep82). This week, I finally return to that point, and am now getting to see what's gonna happen, next. I'm kinda excited!
I feel it is worth pointing y'all to [yesterday's episode of "Arc Arath"], as it features one of my favorite dungeons in the game. The context is that our heroes (and their guardian angels) are searching for one of the game's villains, who we have chased to a college campus in Arkansas. She's our primary antagonist for this week, and in fact will initiate this playthrough's next major event.
If you haven't seen them, yet, this week's episodes are pretty interesting. Having just acquired a complete set of 8 party members, I just went through a dungeon in which these party members are divided into two groups, unlocking paths for each other. We're also ending this week with a 2-part boss battle, in which I have to choose which team to send into which boss fight. It all begins in [Episode 100]. (Yup, this is a long game.)
Arc Arath is nearing its end. (Although there's the matter of New Game Plus.)
Meanwhile, earlier today at Twitch, I streamed a little game called The Earthling Hating Momuians. It's a simple little game. You play as household cats from outer space. If you're curious, I'm putting the playthrough in a Twitch playlist [right here]. And I'll be continuing the game on Saturday at 5pm Eastern.
This week at YouTube, I'll be entering the final dungeon of [Arc Arath]. I'm pretty excited about that!
But, the real reason I'm posting today is that I want to announce a short playthrough of an RPG Maker MV demo for [Manafinder], an indie game in development. The game looks impressive. In fact, I wasn't aware it was an RPG Maker game until the game's creator told me! If you're interested, I'll be streaming it today [at Twitch] at 5pm Eastern!
It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.