Error In Victor Saints Anti-Lag Script

Neo_Kum0rius_6000

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So I'am having this super bizarre error were everything including auto run
and parallel process halt on 2 certain maps those maps have nothing
more different then the other two maps for the area I even copied the exact
data from the maps that worked and it still didn't work...

So let me explain on map 50 and 49 My game will halt all event movement
until the player moves a certain amount of steps. The number of steps
is completely random. I'am not using any other scripts except for the anti-lag
one and victors engine. Does anyone know how to solve this I've
been tearing my hair out trying to solve the problem...
 

Andar

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it is extremey unlikely that something like that is a script error.
Script errors would create the same problem on all maps, not limit themselves to specific maps - unless you did something different on those specific maps, and in that case the bug is in what you've done there and not in the script itself.

So to help you we need more info about what those maps are and what you've done there as well as your entire script configuration and inks to the scripts you're using.
 

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