Error In Victor Saints Anti-Lag Script

Discussion in 'RGSS3 Script Requests' started by Neo_Kum0rius_6000, Mar 22, 2019.

  1. Neo_Kum0rius_6000

    Neo_Kum0rius_6000 Not Your Ordinary Guy! Veteran

    Messages:
    181
    Likes Received:
    341
    Location:
    Russia
    First Language:
    english
    Primarily Uses:
    RMVXA
    So I'am having this super bizarre error were everything including auto run
    and parallel process halt on 2 certain maps those maps have nothing
    more different then the other two maps for the area I even copied the exact
    data from the maps that worked and it still didn't work...

    So let me explain on map 50 and 49 My game will halt all event movement
    until the player moves a certain amount of steps. The number of steps
    is completely random. I'am not using any other scripts except for the anti-lag
    one and victors engine. Does anyone know how to solve this I've
    been tearing my hair out trying to solve the problem...
     
    #1
  2. Ebanyle

    Ebanyle Veteran Veteran

    Messages:
    261
    Likes Received:
    146
    Location:
    Brazil
    First Language:
    Portuguese
    Primarily Uses:
    RMVXA
    #2
  3. Andar

    Andar Veteran Veteran

    Messages:
    28,447
    Likes Received:
    6,492
    Location:
    Germany
    First Language:
    German
    Primarily Uses:
    RMMV
    it is extremey unlikely that something like that is a script error.
    Script errors would create the same problem on all maps, not limit themselves to specific maps - unless you did something different on those specific maps, and in that case the bug is in what you've done there and not in the script itself.

    So to help you we need more info about what those maps are and what you've done there as well as your entire script configuration and inks to the scripts you're using.
     
    #3

Share This Page