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Title says all, console information is in the spoiler.

rpg_managers.js:1618 TypeError: undefined is not a function
    at Function.BattleManager.processEscape (file:///C:/Users/starw/Documents/RPG%20Maker%20MV/Games/HotHC%20-%20The%20Devian%20Saga/js/plugins/Escape%20Fix.js:29:20)
    at Scene_Battle.commandEscape (file:///C:/Users/starw/Documents/RPG%20Maker%20MV/Games/HotHC%20-%20The%20Devian%20Saga/js/rpg_scenes.js:2259:19)
    at Window_PartyCommand.Window_Selectable.callHandler (file:///C:/Users/starw/Documents/RPG%20Maker%20MV/Games/HotHC%20-%20The%20Devian%20Saga/js/rpg_windows.js:896:31)
    at Window_PartyCommand.Window_Command.callOkHandler (file:///C:/Users/starw/Documents/RPG%20Maker%20MV/Games/HotHC%20-%20The%20Devian%20Saga/js/rpg_windows.js:1420:14)
    at Window_PartyCommand.Window_Selectable.processOk (file:///C:/Users/starw/Documents/RPG%20Maker%20MV/Games/HotHC%20-%20The%20Devian%20Saga/js/rpg_windows.js:1150:14)
    at Window_PartyCommand.Window_Selectable.processHandling (file:///C:/Users/starw/Documents/RPG%20Maker%20MV/Games/HotHC%20-%20The%20Devian%20Saga/js/rpg_windows.js:1021:18)
    at Window_PartyCommand.processHandling (file:///C:/Users/starw/Documents/RPG%20Maker%20MV/Games/HotHC%20-%20The%20Devian%20Saga/js/plugins/YEP_BattleStatusWindow.js:328:49)
    at Window_PartyCommand.Window_Selectable.update (file:///C:/Users/starw/Documents/RPG%20Maker%20MV/Games/HotHC%20-%20The%20Devian%20Saga/js/rpg_windows.js:978:10)
    at file:///C:/Users/starw/Documents/RPG%20Maker%20MV/Games/HotHC%20-%20The%20Devian%20Saga/js/rpg_core.js:5734:19
    at Array.forEach (native)

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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