- Joined
- Feb 6, 2017
- Messages
- 84
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- 34
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- English
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- RMMV
Is it possible to have the in-battle "Escape" command activate a common event instead of the default escape event (Without editing RMMV itself)?
Because I've changed the "Escape" skill in the skills list to activate a common event, but it still does the default escape, so I assume it has nothing to do with that skill.
EDIT:
Basically, I'm trying to make it so the game asks if you want to run away.
If you say yes, you'll escape (guaranteed escape) and gain a state that will wear off after 50 steps, but if you get into another fight with the state active, you won't be able to run away (Not using random encounters).
EDIT:
I have it mostly figured out, but after escaping once, the next battle you go into soft-locks the game. I have no idea why.
EDIT: It was because the skill was instant cast. More details below.
Because I've changed the "Escape" skill in the skills list to activate a common event, but it still does the default escape, so I assume it has nothing to do with that skill.
EDIT:
Basically, I'm trying to make it so the game asks if you want to run away.
If you say yes, you'll escape (guaranteed escape) and gain a state that will wear off after 50 steps, but if you get into another fight with the state active, you won't be able to run away (Not using random encounters).
EDIT:
I have it mostly figured out, but after escaping once, the next battle you go into soft-locks the game. I have no idea why.
EDIT: It was because the skill was instant cast. More details below.
Last edited:





