Too old for this ****
- Apr 8, 2012
- Reaction score
- First Language
- English (UK)
- Primarily Uses
Escape from the City is a game inspired by 80's action movies and classic beat-em-ups such as Streets of Rage and Final Fight, but presented as an RPG similar to Final Fantasy and Dragon Quest!
The game is being built in RPG Maker MV. I'm very familiar with this series of engines and find it to be very versatile whilst still being easy to work with. I believe this engine will make completion of the project within the next 2 years a viable goal.
The game will feature:
- Side View Battle System
- 8 Directional Movement
- 6 to 8 hour length
- Perishable Weapons - if you pick up a crowbar and use it as a weapon, it will break eventually
- Stealth and Touch Encounters - you can choose to sneak past enemies or take them head on
An unarmed black teenager has been fatally shot by a white police officer. Peaceful protests turned violent after the city announced the officer would not face trial. Looting and arson became commonplace as a full on riot ensued. In a bid to maintain control of the city, a fence was erected around the perimeter while riot officers battled the public. The fighting has escalated, the authorities have retreated, and the city has been lost to roaming gangs.
You've had enough. You're leaving this hell hole and you don't care who tries to stand in your way, be it the law or the gangs. Unfortunately, it's not going to be that easy and you might just find yourself investigating the circumstances of the shooting and uncovering the truth behind the harsh and excessive response from the government.
I'll be honest, this is the first section I head to when I look at other people's projects, so I plan to regularly return to and update this part of the topic. I'm making all of the graphics in the game from scratch, by myself. That is taking some time so the screenshots shown here are from an extremely early phase and may not represent the final product.
Alpha Title Screen - Uses royalty free stock images at present which are likely to be replaced, however this does convey the 'mood' I want for the title screen.
In-Map - Hanging out in an underground rail station.
Battles - In battle.
I look forward to your feedback and thoughts. I'll keep this thread updated as development of the game continues.
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