RMMZ Escape? (One Map Challenge Game)

Chimaera

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Escape?
One map challenge

Hello everyone!

Game Related Info:
Story and mechanics:
There is no specific story in this game. It is mostly a puzzle game revolving around three puzzles. You are stuck in a room and have to escape by unlocking the door. Solving all puzzles will unlock the door.

Approximate play time:
Anywhere between 5 to 30 minutes?

Difficulty:
As the one who made both the puzzles and their solutions, I have no idea. I placed a some hints to help players, so hopefully no one gets stuck.

Credits:
Kadokawa / Enterbrain --> RPG Maker MZ engine + resources
Chimaera --> Developer and "author"

Image:
EscapePicture.PNG

Download Link:
Google Drive:

Extra Info:
Purpose of the game:
This is probably self explanatory but this game is the finished product of the one map challenge. I kind of failed the challenge (see below) but it made me do what I wanted: finish and post a game on the forums.

Challenge Statistics:
Engine Used: RPG Maker MZ
Number of maps: 1
Number of switches: 9
Number of variables: 4
Number of events: 12 <-- reason I failed
Number of common events: 0

So, this is the very first game I am posting on this forum (or any website actually) and have no idea what to expect. I hope it is an enjoyable mind teaser. Feel free to leave a comment with any positives, negatives, or idea. I look forward to it.

Happy gaming!
 

DeyJay5

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I love cats and I like puzzles. I'm gonna try this game, I'll let you know what I think.
 

mellanny

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I'm stuck >:( Guess I'm terrible at this

(also may I ask how you did that camera-sliding at the beginning?)
 
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Chimaera

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I'm stuck >:( Guess I'm terrible at this

(also may I ask how you did that camera-sliding at the beginning?)
I am honestly glad to know that some people tried it. I recently gave it to some of my friends and they were pretty stuck too. ;_;

(For the camera sliding I did this (if it's not too late):
  1. Make the map a bit taller and shift everything to the bottom. Now you have a bunch of black above)
  2. Make an autorun event that gets run as soon as the game starts (Like a game setup)
  3. In the setup event make everything go black within one frame, move screen up to the top. (use tint screen and scroll map functions and make system wait for those)
  4. Start the sliding by tinting the screen to normal and move the screen down.
I had to kind of count the number of steps manually for the distance, though. )

By the way, sorry for the late reply. Life slapped me in the face for a bit.
 

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