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- Mar 15, 2014
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In my game, I want to add an item that is just like the Poké Doll/Fluffy Tail/Poké Toy from Pokémon, in which you use it during battle and you are guaranteed to escape. The problem is, when I tested this item out, it even lets you escape from bosses, even though I had disabled normal escaping on that boss. You're not able to select the escape option during the battle, but when you use the escape item (Called Antique Doll in my game) you are able to escape, letting you skip the boss. Is there a way to prevent this or do I need a script?
I also want to add a skill called "Illusion" in my game that basically does the same thing, however I tested it and like the Antique Doll, you're able to escape from bosses with it that you should not be able to.
Just in case you ask, yes, I have "can escape" unchecked, and you are not able to use the escape option normally in the boss battle I tested it on.
I also want to add a skill called "Illusion" in my game that basically does the same thing, however I tested it and like the Antique Doll, you're able to escape from bosses with it that you should not be able to.
Just in case you ask, yes, I have "can escape" unchecked, and you are not able to use the escape option normally in the boss battle I tested it on.



