Essence

Ally

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Game-Soft Interactive




In collaboration with







Presents





- History

The story focuses Fheolan in the world, specifically in Erphan, a place called by many as 'enchanted'.

A group of thieves intent on stealing the goods from an oncoming train, he finds himself having to fight the guards organization Colett Born, who are looking for something very important on the train ... But what??

Our hero, who is traveling to Erphan, he finds himself in a situation in which even he can not escape ...

From here, it will be the beginning of a long story...

This is a summary of what's really starting behind the story of Essence. The reason for this short description, it is the fear of too many spoilers contained within. We prefer to play the users who read them in a few words.

- Characters

Kall

World of origin: Enorphan

Gender: Male

Hair: Brown

Primary Weapon: Axe created from the handle of an old oak. Turns out to be very sturdy and the blades were processed by an old blacksmith then passed down from generation.

Age: 28

On him: It's quiet, and very rarely speaks in a concise and simple. Remains rigid and alert to possible dangers, and is very protective of those he deems Friends.

The other characters, including the hero, it will show when they did the chara

- Drawings

N / A

- Fan Art

N / A

- Technical / Gameplay

- The Tileset used will be those of Benben, Celianna and Lunarea a slight modification / edit created specifically for the project.

- There will be a 'interactive' that as soon as you get closer to an object, or some important action to be done you will be notified.

- Will be scheduled more than 200 Quest

- There will be a 'talked out' by the NPC

- The BS has yet to be chosen. Never thought I would focus on something at events, or changes via script

- System of Reflection

- Particle System Engine

- System Dynamic Shadows (in small maps also structured in picture)

- Music created specifically for the project

- More ...

- Screenshots





- Video Title

- Demo / Full Game

Coming Soon

- Userbar

N / A

- Credits

Enterbrain (Tool)

Ally (Concept, Chara, Artwork and Director)

Mihachan (Artwork and Faces)

mikb89 (Other Script and Debugger)

sinchross (Chara)

gabrix90 (Music)

Mike Portnoy (Music)

Sylvanor (Some graphics still heavily edited by me)

Woratana (Script)

Syvkal (Script)

Khas Arcthunder (Pixel Movement)

rgansta (Logo Title)

Celianna (Tileset)

Lunarea (Tileset)

BenBen (Tileset)

Inquisitor (Tileset)
 
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Chaneque

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I love those maps! They're beautiful - I love the lighting. This seems quite an interesting map, too. I can't wait for more news!
 

Lady-Elise

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Maps look great, real unique way to use lightning:3

Especially love the Pub mapOwO

May I suggest placing the bars with the hanging candles a bit higher though?

(looks like somebody might bump his head into it@_@)
 

SolarGale

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Hey Ally, i have to say i really like those maps, though your sprite seems kinda out of place. It seems a tad too blurred IMO.
 

Ally

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@Kumori: Thanks =) A short will insert other news ^^

@Elise-Chan: Thanks =)

Maybe you're right...

Edit chandelier inserting more on top =)

Thanks for the advice ;)

@SolarGale: That's an old sprite test...

The chara will be those included in the topic...

Since there are, sinchross finished second and third sprite (will insert a short description in his first post).

What do you think?



(finished pose sprite)
 

Ally

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Nothing comment? )=

New screen of Armery:



See ya with other news ^^
 

Clareain_Christopher

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Awesome indoor mapping. I would love to see some combat, and outdoor screens soon. :)
 

Ally

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Thanks for the comment and for the compliments, you'll see something soon!

Meanwhile, here is how the title: (all animated)

 

Ally

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New map WIP (without lights and shadows) =P



Another comment?
 

Apple

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I guess there IS a reason you have to spam lightning and shadows everywhere.

Your map... it is all over the place. Even if you ignore the obvious flaw that is the tiles mix so badly with each other (the furniture and the house wall don't go, the furniture don't go with each other and even the tables are just so ... different, and the color overall ... is really really bad), your map layout still needs so much work. It looks like you just arbitrarily put clutters here and there in order to fill an otherwise space of void. Complexity doesn't automatically equal beauty.

I'm not a big fan of your earlier maps either, but at least fix this one.
 

B2tR

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Great screenshots you got there, the lighting looks really cool and the tilesets are also great.

I'd really like to hear more of your story and the characters, your synopsis seems really short, but decent so far.

Looking forward to hear more of this project, keep up the good work.
 

Ally

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Thanks for the comment ^^

Here, a new screen in wip:

 

Ally

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Here guys =)

Another comment?

Here the new map (Inn):

 

jackspinoza

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I really like these maps. It really works for me when the developer goes that extra step to make their game look original. Keep up the creating, good stuff.
 

Clareain_Christopher

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Still wanna see something different (battles, outdoor areas, etc) but these maps are still very nice.

How long did it take you to make the last map? Just wondering :)
 
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Bastrophian

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I.....i.....im....guilty......GUILTY OF GRAND JEALOUSY!!!!
 

Ally

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@forcebreaker: Thanks for comment =D

@Clareain_Christopher: Very soon you will have two screens of two external maps (wip) ^^

For a map of the library, it took me about 6 hours çç
 

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