■ Information ╒══════════════════════════╛ EST - Event Graphic Shift NEO Version: 1.7 By Estriole File name: EST_Event_Graphic_Shift.js ■ Introduction ╒══════════════════════════╛ Have charset that need the graphic to be shifted by x pixel? for example a building with the door not exactly in the middle of the event graphic. just use this plugin ■ Features ╒══════════════════════════╛ - shift graphic x - shift graphic y - shift graphic z - flip graphic horizontally - flip graphic vertically - rotate graphic - set graphic transparency - set graphic zoom / scale - set blend / tone color (NOT WORKING IF USING CHROME) ■ Changelog ╒══════════════════════════╛ older changelog inside spoiler Spoiler v1.0 2015.10.29 Initial Release v1.1 2015.10.30 improved regexp so we can also use , to separate the x and y fix bug when erasing event. v1.2 2015.11.01 - fix crash when no event page met condition... v1.3 2015.11.12 - add z to the graphic shift. so you can make event that on top of other event. fix regexp so it recognize <graphic_shift: 1,2,3> (coma without spaces) v1.4 2015.11.23 - ability to flip / rotate the graphic. using comment tag: <graphic_flip_h> => flip graphic horizontally <graphic_flip_v> => flip graphic vertically <graphic_rotation: x> => rotate graphic by x degree ability to flip / rotate the graphic using script call / plugin call: script call: this.thisEventChangeFlipH(true); //=> will flip graphic horizontally this.thisEventChangeFlipH(false); //=> will cancel flip graphic horizontally this.thisEventChangeFlipV(true); //=> will flip graphic vertically this.thisEventChangeFlipV(false); //=> will cancel flip graphic vertically this.thisEventChangeRotation(x); //=> will rotate graphic by x degree plugin call: this_event_change_fliph true //=> will flip graphic horizontally this_event_change_fliph false //=> will cancel flip graphic horizontally this_event_change_flipv true //=> will flip graphic vertically this_event_change_flipv false //=> will cancel flip graphic vertically this_event_change_rotation x //=> will rotate graphic by x degree v1.5 2015.11.23 - ability to change graphic offset x and y using scriptcall / plugin call: script call: this.thisEventChangeOffsetX(value); //=> will set offset x to value this.thisEventChangeOffsetY(value); //=> will set offset y to value plugin call: this_event_change_offsetx value; //=> will set offset x to value this_event_change_offsety value; //=> will set offset y to value v1.6 2015.12.01 - > ability to change graphic offset z using scriptcall / plugin call: > Notetags/Commenttags to change event zoom (default zoom too), scale x, scale y > ability to change event zoom / scale x / scale y using scriptcall / plugin call: > ability to change event opacity Below CAN be turned OFF if you don't use it... > ability to change blend color(warning: chrome not supported) > ability to change tone color (warning: chrome not supported) v1.7 2015.12.18 - > fix bug with graphic opacity... ■ Plugin Download ╒══════════════════════════╛ DOWNLOAD ■ Demo ╒══════════════════════════╛ Demo Download (All EST - Build And Decor Series Conversion plugin will share same dropbox demo) ■ How to use ╒══════════════════════════╛ see spoiler Spoiler add Comment at the event page you want the graphic to shift <graphic_shift: offsetx offsety offset z> example: <graphic_shift: 32 -32, 2> <graphic_shift: 32, -32> (from v1.1 this work too) <graphic_shift: 32 , -32> (from v1.1 this work too) <graphic_shift: 32 ,-32> (from v1.1 this work too) will shift the graphic x by +32 pixel (go to right 32 pixel) will shift the graphic y by -32 pixel (go to down 32 pixel) will shift the graphic z by adding 2 z level so it will be on top of event with lower z value tips by default event z = event priority type * 2 + 1 > below character = 0 => 0*2+1 = 3 > same as character = 1 => 1*2+1 = 3 > above character = 2 => 2*2+1 = 5 > [Tile] Event (ignore above 3 setting) = 0 => 0*2+1 = 1 so if you add 2... the final z level will be added by value from default event z if you want to reduce z level. use negative value. some z level references: shadow = 6 balloon = 7 animation = 8 mouse destination sprite = 9 source : rpg_sprites.js if you only want to shift x value you could do fine with not entering the offsety value or offset z. example: <graphic_shift: 32> > new comment tag for flipping / rotating event graphic give comment tag: <graphic_flip_h> => flip graphic horizontally <graphic_flip_v> => flip graphic vertically <graphic_rotation: x> => rotate graphic by x degree > ability to flip / rotate the graphic using script call / plugin call: script call: this.thisEventChangeFlipH(true); //=> will flip graphic horizontally this.thisEventChangeFlipH(false); //=> will cancel flip graphic horizontally this.thisEventChangeFlipV(true); //=> will flip graphic vertically this.thisEventChangeFlipV(false); //=> will cancel flip graphic vertically this.thisEventChangeRotation(x); //=> will rotate graphic by x degree plugin call: this_event_change_fliph true //=> will flip graphic horizontally this_event_change_fliph false //=> will cancel flip graphic horizontally this_event_change_flipv true //=> will flip graphic vertically this_event_change_flipv false //=> will cancel flip graphic vertically this_event_change_rotation x //=> will rotate graphic by x degree > ability to change graphic offset x and y using scriptcall / plugin call: script call: this.thisEventChangeOffsetX(value); //=> will set offset x to value this.thisEventChangeOffsetY(value); //=> will set offset y to value plugin call: this_event_change_offsetx value; //=> will set offset x to value this_event_change_offsety value; //=> will set offset y to value > ability to change graphic offset z using scriptcall / plugin call: script call: this.thisEventChangeOffsetZ(value); //=> will set offset z to value plugin call: this_event_change_offsetz value; //=> will set offset z to value > Notetags/Commenttags to change event zoom (default zoom too), scale x, scale y to make all event in a map to have specific default zoom level... give notetags to MAP NOTE: <event_zoom: value> will zoom all map event [value] times from normal (can be changed individually by comment tag / script call / plugin call) to change specific event page zoom level give comment tag: <graphic_zoom: value> -> will zoom event by [value] times (both x and y affected) <graphic_scalex: value> -> will only affect x zoom (become fat/thin ) <graphic_scaley: value> -> will only affect y zoom (become short/tall ) > ability to change event zoom /scale x / scale y using scriptcall / plugin call: script call: this.thisEventChangeScaleX(value); this.thisEventChangeScaleY(value); this.thisEventChangeZoom(value); change value to any number. if you want to use decimal. use 1.5 instead of 1,5 plugin call: this_event_change_scalex value this_event_change_scaley value this_event_change_zoom value change value to any number. if you want to use decimal. use 1.5 instead of 1,5 > comment tag to set event page opacity <graphic_opacity: value> change value to number between 0-255 (255 is solid, 0 is transparent) > ability to change event opacity using script call / plugin call: script call: this.thisEventChangeOpacity(value); plugin call: this_event_change_opacity value will set event opacity to value WARNING !!! BELOW IS NOT SUPPORTED IN CHROME... it will show black image instead. THIS FEATURE CAN ALSO BE TURNED OFF IF YOU DON'T WANT TO USE IT... CHANGE IN PLUGIN PARAMETER IF YOU TURN IT OFF THAT MEAN LESS CHECK AND FASTER SPEED. > comment tag to set event page blend color (warning: chrome not supported) <graphic_blend: red, green, blue, alpha> red => 0-255 (need alpha to show effect) green => 0-255 (need alpha to show effect) blue => 0-255 (need alpha to show effect) alpha => 0-255 (strength of the blend... lower value will make it not seen) > ability to change blend color by script call / plugin call(warning: chrome not supported) script call: this.thisEventChangeBlend(red,green,blue,alpha) plugin call: this_event_change_blend red green blue alpha red => 0-255 (need alpha to show effect) green => 0-255 (need alpha to show effect) blue => 0-255 (need alpha to show effect) alpha => 0-255 (strength of the blend... lower value will make it not seen) > comment tag to set event page tone color (warning: chrome not supported) <graphic_tone: red, green, blue, alpha> red => 0-255 (need alpha to show effect) green => 0-255 (need alpha to show effect) blue => 0-255 (need alpha to show effect) alpha => 0-255 (strength of the blend... lower value will make it not seen) > ability to change tone color via script call / plugin call (warning: chrome not supported) script call: this.thisEventChangeTone(red,green,blue,alpha) plugin call: this_event_change_tone red green blue alpha red => 0-255 (need alpha to show effect) green => 0-255 (need alpha to show effect) blue => 0-255 (need alpha to show effect) alpha => 0-255 (strength of the blend... lower value will make it not seen) ■ Dependencies ╒══════════════════════════╛ None ■ Compatibility ╒══════════════════════════╛ I'm new in JS... and MV is new engine... so i cannot say for sure. but it should be compatible with most things. ■ Parameters ╒══════════════════════════╛ > RemoveBlendAndToneCheck if this set to true... will remove the blend and tone feature (true/false) default false ■ License ╒══════════════════════════╛ Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). ■ Support ╒══════════════════════════╛ While I'm flattered and I'm glad that people have been sharing and asking support for scripts in other RPG Maker communities, I would like to ask that you please avoid posting my scripts outside of where I frequent because it would make finding support and fixing bugs difficult for both of you and me. If you're ever looking for support, I can be reached at the following: [ http://forums.rpgmakerweb.com/ ] pm me : estriole ■ Author's Notes ╒══════════════════════════╛ This is part of the EST - DECOR AND BUILD SERIES. EST - SAVE MAP EVENTS EST - CLONE TRANSFORM DELETE EVENT EST - EVENT GRAPHIC SHIFT EST - EVENT SIZE AND TRIGGER EST - BUILD AND DECOR EX EST - REGIONMAPLOADER
Niiiiice! Vlue had a similar plug-in for ACE and it was invaluable for those who don't like to paralax map, thank you for this!
Spoiler I found a bug. When this event occurs, I have this messages "Cannot read the property 'list' or undefined".I ran some tests and found the error with the command "Erase Event".
This is an excellent plugin, but I've got a bug to report I'm afraid. I get an error when I use the erase event option. I tested this in a new project with nothing but this plugin. Here's a screenshot of the error: https://www.dropbox.com/s/be3hl22122m5xaw/Screenshot%202015-10-29%2022.57.08.png?dl=0 Thank you for making this. I look forward to using it.
thanks for the bug report... it also break when you have event that don't have a page which have condition met. (all page have condition and that condition is not met thus become nothing in map)... since i'm new in JS. this kind of bug report is really helpful. thanks once again . i fix this in this new version update... also change the regexp a little bit so it will support: <graphic_shift: 32, 16> (using coma) using space like previous also still work... this only add alternative. and even will tolerate extra spaces <graphic_shift: 32 , 16> (using coma, extra spaces) <graphic_shift: 32 16> (extra spaces) etc. so a little mistake won't break the comment tags. (another level up on JS ). Estriole's [Javascript Masteries] LV 5 updated the plugin to v.1.0 changelog: v1.1 2015.10.30 improved regexp so we can also use , to separate the x and y fix bug when erasing event. download the plugin at the first post. either grab from plugin link / demo link. btw if anyone download the demo... there's a plugin EST - EVENT SIZE... please don't use it yet. it's still at prototype phase. when i update the demo... currently working on that plugin (so far so good...)
plugin updated to v1.2 v1.2 2015.11.01 - fix crash when no event page met condition... (random crash) fixed the demo link to point the right file (earlier point to older build so not updated) edit: event size plugin is almost finished. currently bugtesting it. and in process to add size trigger and extra trigger feature;
Thank you, estriole! This is really useful if we don't want to edit the charset's sprite frame positioning and dimensions. Edit: Is it possible to incorporate a feature that sets charset's sprite to simulate pixel movement such as: <graphic_shift: current x shift + 2>, wait 5 frame, <graphic_shift: current x shift + 2> wait 5 frame, or <graphic_shift: current x shift + 10, within certain Frame#> ? This would be useful if for example we wanted to make a Character come in close bodily contact with another Character without having to open up the spritesheet and adjust the frame pixels one by one.
This is one of the best plugins hands down. This enables soft parallax mapping inside the editor, it's totally awesome!
updated the EST - Event Graphic Shift to v.1.3 changelog: v1.3 2015.11.12 - add z to the graphic shift. so you can make event that on top of other event. fix regexp so it recognize <graphic_shift: 1,2,3> (coma without spaces)
Hey, I don't know if I can post again, my last post is like from a week ago, and if I edit it, I doubt anyone would see, so yeah... sorry if this is against the rules, but anyway... I wanted to thank you again for this wonderful plugin, I use it everyday, and it's probably my most used plugin... I wanted to make a suggestion, if possible, could you add a way to flip horizontally the event? For example, if the event is a sprite leaning to the left, it would lean to the right, like a mirror... if this could be possible, it would be wonderful. Thanks again for the amazing plugin!
can you explain a little bit more? do you mean move the image but to reverse position? ex: xxxx xxxx xooo to ooox xooo ooox can you explain what do you need that for? since you can have more than one page and shift each page differently... but maybe there's specific situation you need that cannot use that?
I mean invert the sprite horizontally like a mirror, like this: I think it would take the soft-parallaxing potential of this plugin to the next level, since RMMV allows us to use tons of events without losing performance.
sorry for long reply... got to study a little bit first about this issue . but i think you will think the wait will worth it . EST - EVENT GRAPHIC SHIFT is evolving... it become EST - EVENT GRAPHIC SHIFT EVO !!! learned skill [Flipping Graphic Horizontally] learned skill [Flipping Graphic Vertically] learned skill [Rotating Graphic] lol... just kidding... in a way... updated plugin to v.1.4 changelog: v1.4 2015.11.23 - ability to flip / rotate the graphic. using comment tag: <graphic_flip_h> => flip graphic horizontally <graphic_flip_v> => flip graphic vertically <graphic_rotation: x> => rotate graphic by x degree ability to flip / rotate the graphic using script call / plugin call: script call: this.thisEventChangeFlipH(true); //=> will flip graphic horizontally this.thisEventChangeFlipH(false); //=> will cancel flip graphic horizontally this.thisEventChangeFlipV(true); //=> will flip graphic vertically this.thisEventChangeFlipV(false); //=> will cancel flip graphic vertically this.thisEventChangeRotation(x); //=> will rotate graphic by x degree plugin call: this_event_change_fliph true //=> will flip graphic horizontally this_event_change_fliph false //=> will cancel flip graphic horizontally this_event_change_flipv true //=> will flip graphic vertically this_event_change_flipv false //=> will cancel flip graphic vertically this_event_change_rotation x //=> will rotate graphic by x degree for more detail see the demo.
OH MY GOD!!!! You, sir, are the LEGEND of the events! I will make sure to put your name in big letters in the credits! Striking while the iron is hot, any chance of your new features are using Pixi? I have a dream of having some graphical features in events like: thisevent.blur = 0.5; thisevent.hue + 30; thisevent.saturation - 30; thisevent.size = 1.7; (where 1 would be the original size) I would pay for that, just let me know! In any case, your plugin is super awesome! Thanks so much!
it's not exactly directly using pixi. but MV sprite have variable that i can change that in the end use pixi to draw it... i will see if i can do what you want or not... been trying to modify opacity. but it didn't change. . i have also seen blur and hue too in the parameter that i could change. i guess time to learn again . (maybe some trial run) btw... some small update: updated to v1.5 v1.5 2015.11.23 - ability to change graphic offset x and y using scriptcall / plugin call: script call: this.thisEventChangeOffsetX(value); //=> will set offset x to value this.thisEventChangeOffsetY(value); //=> will set offset y to value plugin call: this_event_change_offsetx value; //=> will set offset x to value this_event_change_offsety value; //=> will set offset y to value hopefully in v1.6 i can do the opacity and blur and hue... btw... soon released. (will post the plugin topic after posting this) EST - BATTLE ROYALE EVO want to have PLAYER + ALLIED ENEMY vs ENEMY vs ENEMY vs ENEMY vs ENEMY vs ENEMY ??? complex battle where suddenly 3rd party join the battle. maybe some other country troop suddenly attack you and your enemy. or some ecosystem where tiger monster eat rabbit monster. it's up to your imagination.
i manage to do the size modification... i call it zoom. for blur, and saturnation... i cannot find where to edit that. but... i manage to do opacity modification (transparency). so you can have 'ghost' event. for hue... i found two coloring type... 1) blend color 2) tone color as you can see in this screenshot the diference between blend and tone... they both have same R:255, G:0, Y:255, A:100 but the difference is like that... i'm not sure which one you consider a hue. but i will include both just in case. maybe combination of both could be nice too... . currently 2AM here... the code is finished but the documentation (how to use) is still not started yet... and i'm super sleepy. maybe i will released this plugin tomorrow if i'm not busy...