■ Information ╒══════════════════════════╛
EST - Event Size And Trigger
Version: 1.2
By Estriole
File name: EST_Event_Size_And_Trigger.js
■ Introduction ╒══════════════════════════╛
This script can give Size to event. Event size is not passable by player. the size adding method
also have lots of freedom. for example we can add 2 tiles up, 1 tiles left, 1 tiles right.
There's also extra trigger feature. which add another coordinate where we can activate that event.
you could also make every event size can activate the event.
■ Features ╒══════════════════════════╛
- Event Size (LARGE EVENT !!!)
- Extra Fix Size => fixed coordinate on map where you want to become size
- Extra Dynamic Size => dynamic coordinate on map based on event xy where you want to become size
- Extra Fix Trigger => fixed coordinate on map where you can activate the event.
- Extra Dynamic Trigger => dynamic coordinate on map based on event xy where you can activate the event.
■ Changelog ╒══════════════════════════╛
older changelog in spoiler
v1.0 2015.11.02 Initial Release
v1.1 2015.11.09 - more code tweak...
- added temporary compatibility patch with Galenmereth MouseSystem Ex
hopefully in his next update he add the feature i requested so i don't
need overwrite and just use alias.
- improved code to make it flow with EST - BUILD AND DECOR EX plugin
v1.3 2015.11.10 - fix compatibility patch for Galenmereth MouseSystem Ex.
which will crash if that script not installed.
- fix dependency to Yanfly Core.
(i create the plugins with Yanfly Core active. and didn't realize it fix MV bugs)
now it should be ok without yanfly core. (i advise still using his core though
it have many other bugfixes)
(update the dead dropbox link)
warning: this plugin created using earlier MV version. this might not work in updated MV.
you can ask other scripter to create compatibility patch since i already retired.
i only update the link for people who want to make the patch.
(update the dead dropbox link)
warning: this plugin created using earlier MV version. this might not work in updated MV.
you can ask other scripter to create compatibility patch since i already retired.
i only update the link for people who want to make the patch.
■ How to use ╒══════════════════════════╛
1) Give Event Size:
place COMMENT tag on event page: <event_size: top left right down> example
<event_size: 2 2 2 0> will add size 2 tiles up, 2 tiles left, 2 tiles right.
XXXXX
XXXXX
XXOXX X = size, O = event position
2) beside above method you can Add Extra Size in case you have different shape of event graphic beside
rectangular... there's two method. first is FIXED coordinate. second is DYNAMIC coordinate;
-> Fixed Coordinate (static coordinate):
give comment tag <extra_fix_size: [x1,y1]; [x2,y2]; [x3,y3]; [x4,y4];.......> every coordinate (array) MUST be separated by ;(semicolon)
example:
<extra_fix_size: [10,4]; [3,5]; [2,1]; [3,4]> will add extra size on coordinate above.
-> Dynamic Coordinate (array) (based on event position. example event x +10, etc):
give comment tag
<extra_dynamic_size: [x1,y1]; [x2,y2]; [x3,y3]; [x4,y4];.......> every coordinate (array) MUST be separated by ;(semicolon)
example:
<extra_dynamic_size: [1,3]; [-1,4]; [1,2]; [3,4]> will add extra sizes in coordinate event x + dynamic size above...
3) we can make every event SIZE can also trigger the event...
give comment tag<size_trigger> 4) number 3 not enough... ??? you can also add Extra Fix Trigger and Extra Dynamic Trigger
-> Fixed Coordinate (static coordinate):
give comment tag <extra_fix_trigger: [x1,y1]; [x2,y2]; [x3,y3]; [x4,y4];.......> every coordinate (array) MUST be separated by ;(semicolon)
example:
<extra_fix_trigger: [10,4]; [3,5]; [2,1]; [3,4]> will make we can trigger that event in 10, 4 coordinate, etc.
-> Dynamic Coordinate (array) (based on event position. example event x +10, etc):
give comment tag
<extra_dynamic_trigger: [x1,y1]; [x2,y2]; [x3,y3]; [x4,y4];.......>
every coordinate (array) MUST be separated by ;(semicolon)
example:
<extra_dynamic_trigger: [1,3]; [-1,4]; [1,2]; [3,4]> will make we can trigger that event in EVENT x & y position + coordinate above.
Both Dynamic size and Dynamic Trigger coordinate will updated WHEN THE EVENT change places (moving, jump, etc)
while fix size and trigger will remain static in that coordinate.
■ Dependencies ╒══════════════════════════╛
None
■ Compatibility ╒══════════════════════════╛
I'm new in JS... and MV is new engine... so i cannot say for sure.
but it should be compatible with most things.
■ Parameters ╒══════════════════════════╛
None
■ License ╒══════════════════════════╛
Free to use in all project (except the one containing pornography)
as long as i credited (ESTRIOLE).
■ Support ╒══════════════════════════╛
While I'm flattered and I'm glad that people have been sharing and
asking support for scripts in other RPG Maker communities, I would
like to ask that you please avoid posting my scripts outside of where
I frequent because it would make finding support and fixing bugs
difficult for both of you and me.
If you're ever looking for support, I can be reached at the following:
[ http://forums.rpgmakerweb.com/ ]
pm me : estriole
■ Author's Notes ╒══════════════════════════╛
This is part of the EST - DECOR AND BUILD SERIES.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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