Estheria : The InterDimensional Collapse

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zaxwlyde

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Estheria : The InterDimensional Collapse will be a commercial title developed using RPG Maker MV.


 


Target Gameplay Hours = 80+


Target Level of Replayability = High


Genre = Fantasy-RPG


Combat-System = Turn-Based


 





 

Following a tear in the InterDimensional Rift, a mortal is ripped from his own world into the realm of Estheria. The Seventh Age of Lazarus commences in exactly one month, leaving the timing of our heroes arrival impeccable.  The "Malthius Prophecy" spanning several centuries is finally coming to its conclusion as sinister forces merge together in an attempt to change the fate of the realm forever. However, due to the constantly shifting stability of the Rift, an upset is created during the initial formation of the tear. Threads that hold the Rift together begin to unravel rapidly, leading to strange occurrences beginning in every realm, consisting of natural disasters, awakening of primal forces, destruction of entire worlds, and the creation of holes in time.


Estheria, otherwise known as the Realm of Harmony, is particularly subject to the tragedies of this upset. The realm is on the brink of war, the Order of Tranquility and Knights of the Forsaken take to arms in hope to determine which religious faction reigns supreme. Amidst this conflict, The King of Malevolence makes his presence in the overworld for the first time in over 800 years. His untimely return causes a resurgence of creatures known as the Damned, souls that were trapped on this planet after their bodies took to rest, and are left shriveled, corrupted, and bent to his will. What was once a realm filled with peace and prosperity is now beginning to turn for the worse as powerful forces collide, and The Second War for the OverWorld begins.


Whilst journeying through the lands of the realm in an attempt to find his way back to his own dimension, our hero stumbles upon an ancient forgotten prophecy. This prophecy speaks of the awakening of Cortempst, an Ancient Primal known as the Keeper of Balance. As the realm is seemingly ripped asunder from multiple ends as tensions reach all time highs and evil forces walk the lands once more, our hero turns to this prophecy. Seeking to awaken Cortempst in hope of the restoration of balance within the realm, and most importantly- a chance to go home, our hero ventures to the Fallen's Graveyard, a land brewing with Corruption and horrors. What our hero and his entourage discover upon arrival is set to shake the realm to its very core.


As armies clash and the Damned walk the lands once again, the progression of a dark plot in the making for over 350 years continues at its steady beating pace. The awakening of Kelthos, Primal of Destruction is sought after by dark forces. As the realm seemingly rips itself apart with troubles and conflicts, the ever accelerating collapse of the InterDimensional Rift becomes known, and beings from all realms not only find themselves in a race against time to save their own realms, but to save existence itself.


THE WAR TO END ALL WARS IS COMING...
 


Are you ready for it?



 


Hi!


We're a team known as SyN Studios, and are currently working on a Fantasy-RPG known as Estheria : The InterDimensional Collapse.


 


The project is currently heavily underway, and its announcement topic can be found here!


 






SCREENSHOT FROM CLASS SELECTION SCREEN





SCREENSHOT FROM OPENING CINEMATIC





SCREENSHOT FROM QUEST WINDOW





SCREENSHOT FROM QUEST JOURNAL





SCREENSHOT FROM WIP COMBAT TUTORIAL



We are currently seeking these roles:


Scripters


Pixel-Artist for TileSets


Logo Designer


Play-Testers


 


What do we expect from members of our team?


We currently are looking for team members who are very co-operative and willing to work with one-another, who have passion for making games, and who will be able to consistently deliver upon the work required of them. We are currently planning a 3-4 year development cycle for Estheria, and are in fairly early development. 


 


All team members will receive payment upon release of the title per sale, as well as occasional payments once our ******* page is launched in the coming months (waiting for the working pre-alpha to have enough content to show off in a ******* announcement trailer).


 


Commission may also be an available payment option in the coming months.
 
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zaxwlyde

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Bump! Completely overhauled the post and it now more accurately outlines the project, represents a link to the project's announcement, outline the specific roles being sought out, the payment plans, as well as providing screenshots and a much more thorough plot synopsis!
 

bbbdddzzax

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What style are you looking for in the character art? I am interested.
 

K dash

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hmm I can give you a great battle system it's fully animated and does not need sprite (although what it needs is more of a pain that sprites) nevertheless the battle system provides a rare experience for RPGs and make battles very epic it also has an input system for dodging, countering, blocking, and even counter counters in return I won't ask for money but trade I will need your help with my own project (The King of Fighters) if you're interested PM me to talk about terms and the resources I will need
 

zaxwlyde

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hmm I can give you a great battle system it's fully animated and does not need sprite (although what it needs is more of a pain that sprites) nevertheless the battle system provides a rare experience for RPGs and make battles very epic it also has an input system for dodging, countering, blocking, and even counter counters in return I won't ask for money but trade I will need your help with my own project (The King of Fighters) if you're interested PM me to talk about terms and the resources I will need


Hi! Currently we are not in need of a battle system, as our lead programmer is working on that. We have already put that into design and locked it in place, so in that regard we're set. I do apologize for any inconveniences, but I'll have to decline on you're offer. We have our hands quite full with Estheria already and are currently unable to allocate the time and resources to assist another project, especially with as small of a team as we currently remain. I'll keep an eye on your project for future reference, and in the event that we can possibly provide assistance I'll let you know. Thank you for the offer though! It's entirely up to you, but if you want to follow Estheria, you'll be pleasantly surprised in the coming months at the progress that will be shown. Starting midway through April, the team will be posting weekly/bi-weekly developer updates that will show bits of progress each week as well as talk about specific features or throwing out little teasers here and there.


Thank you for taking the time to look at our recruitment thread, and I wish you the best with future endeavors!


Sincerely,


Zach (Zaxwlyde)
 

zaxwlyde

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Also, I'd like to post the very first edition of our Before & After series! In this series we will be showing just how far along development has come over time, by showing before photos of initial form systems or area's, and then showing an up to date version of those very same additions! 



For this first edition of our Before & After series, we will be showing off our new and improved rendition of the original Quest Window we designed back in late January. Take note: even though it is much better than it originally was, it is still heavily a work-in-progress and will continue to improve in quality as time goes on!


BEFORE

Before1.png





AFTER!

QUEST WINDOW.png



As always, we'll keep everyone posted! Also, we are currently still in need of Team Members! If anyone is interested, send me a PM on here or add me on skype at Zaxwlyde, I look forward to conversing with you! :)  

Sincerely,


Zach (Zaxwlyde) - Lead Developer of Estheria : The InterDimensional Collapse and Founder of SyN Studios
 

InBlast

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I added you on Skype :)
 

zaxwlyde

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https://www.gofundme.com/Estheria


This is his girlfriend posting this to help him out. Thank-You, if there are any problems just message me on skype @TheLittleEngineWhoCouldnt
 

Kneeshaw

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Has this project made any progress since march?
 
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