Eternal Dreamers | Battle-Focused RPG

Mimironi

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Oooo that's a ton of changes! And wait, there's a whole second episode in the works??! Whoa whoa how'd I miss that,,, And the beach area... idk why, but I tend to love beach areas in games, so I'm excited to try this all out once I make some time! :kaojoy:
 

Biestmann

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Oooo that's a ton of changes! And wait, there's a whole second episode in the works??! Whoa whoa how'd I miss that,,, And the beach area... idk why, but I tend to love beach areas in games, so I'm excited to try this all out once I make some time! :kaojoy:
Glad to hear from you! I hope you've been doing well!

The second episode simply is an expansion of the story that takes place before the previous ending cinematic. The vibe of the new areas will be a bit different, and I am just taking advantage of the otherworldly setting now to offer varied locales to the player.

Your opinion always means a lot, so I'll be looking forward to your impressions! Here's a small hint for what kind of scenery you can expect in the four new areas!
 

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Join us for a session of the new update starting at 3PM EST! There will be a Steam code giveaway!
Click here!
 

ADMtn

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The excavation timer is way too fast. Although using my gamepad, the "A" and "B" are opposite from Nintendo's controllers which I'm used to from the SNES era which definitely does not help. I suppose I could change my buttons (not sure how yet, as I've just gotten this gamepad), but even so I think the timer is too fast.

Maybe the timer could vary in speed. So half the time it's slow and easy; the other half, it's fast (as it currently is). That way people are "guaranteed" at least a few successes. Otherwise, I think people might immediately write off excavating as an ill-conceived minigame and opt to grind instead.

Speaking of which, I've been doing some grinding (rather than completing one mission and moving immediately to the next). Let's see how OP I can get.

Beat the High Priestess. Been using the four default characters. Just pumped Anna full of HP Regen and Defense so she tanks all day and absorbs HP with the party gauge ability.
 
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Biestmann

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@ADMtn Thank you for your honest feedback! With a new feature, adjustments are good and inevitable. I have just updated the game to address your concerns.

Check out the changes here:
https://store.steampowered.com/newshub/app/1317950/view/2923359684780735777

You're progressing at a fast pace, so I wonder when the first big wall will rear its ugly face! Keep me updated on your journey if you'd like! :kaopride:
 

ADMtn

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Oh. I wonder if my game updated already. I'll need to try excavating again.

I unlocked the Crater and padded my active party members with Spirits. There was a (small?) bug after unlocking the crater: the game told me to go to the bridge and replayed a previous event from when you unlock the Forsaken City (i.e., the event after you finish the Mountains).

I've still been lazy and stuck with Marlon, Anna, Forest, and Reiketsu as my party.

I'm using an Anna-centric strategy:

(1) I gave Anna the best armor and all the permanent defense increases, used all her armor sockets for HP regen, and gave her a Spirit that increased her HP. I also set aside 100% of the Party Meter for her to use Blood Echo for emergency heals (whenever she takes a big hit, she uses Blood Echo twice in a row and is substantially healed; since she's the slowest, her HP regen also kicks in right after her turn as well). This way, Anna can constantly have Reaper Drive on and tank all single-target attacks.
(2) Every few battles, I'll leave one weak enemy alive and have all the characters Focus repeatedly until their AP is full. Since Anna is so tanky and regenerates, she almost always has full HP (with only one weak enemy trying to hurt her, she regenerates more quickly than they can damage her; if the enemy is only capable of single-target attacks, the rest of the party is 100% safe during this focusing session).

Using this strategy along with some grinding (maybe more than most folks), I stopped needing to use healing items (I only used 2 the entire game, so far). Anna's party members rarely get knocked out because she takes so many of the hits. I think only once, the whole party was close to dying due to AOE, but then I finished the fight with Anna's Cellular Scream (this might've been a Spirit Hunt against something I wasn't prepared for, though, not a Main Quest).

I'll see if my strategy stays viable.

So far it's been an enjoyable grind for drops.
 

Biestmann

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@ADMtn It seems Anna has been doing wonders for you. Don't hype her up too much though, or I will have to reign her in. :kaoblush:
Out of curiosity, do you have a regular or rare (yellow name) spirit?

Thank you for the bug report! I will have a look right away. I am glad you have been enjoying your time with the game!
 
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ADMtn

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@ADMtn It seems Anna has been doing wonders for you. Don't hype her up too much though, or I will have to reign her in. :kaoblush:
Out of curiosity, do you have a regular or rare (yellow name) spirit?

Thank you for the bug report! I will have a look right away. I am glad you have been enjoying your time with the game!
I trust you wouldn't nerf her without playtesting my strategy for yourself. If she's OP, then she's OP. Don't want players to feel forced into a particular party build because it's the absolute best. However, if it's only one of many good builds, then I suppose you can leave her be. I get the feeling I could look at the other characters and figure out similarly good builds (but I like utilizing tanks).

I believe I have two yellow spirits (got one of each element... I think, so 5 or them or so are "common"). "Wicked" and all caps = yellow, right?
 
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Biestmann

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I trust you wouldn't nerf her without playtesting my strategy for yourself. If she's OP, then she's OP. Don't want players to feel forced into a particular party build because it's the absolute best. However, if it's only one of many good builds, then I suppose you can leave her be. I get the feeling I could look at the other characters and figure out similarly good builds (but I like utilizing tanks).
Yes, you're absolutely right. If anything, I would have a look at the surrounding factors like her equipment or enemy powers before I would her kit. It's been extensively balanced, and meant to reward players like you that top up on HP. That's exactly how she is meant to be build. Furthermore, you do admit to grinding quite a bit, and that being rewarded with a strong character is only right! In fact, I am quite happy you got her to that point, since she wasn't very popular for a long time.

I believe I have two yellow spirits (got one of each element... I think, so 5 or them or so are "common"). "Wicked" and all caps = yellow, right?
All caps always indicates a rare item (though not all of them are all caps), that's correct. You were lucky to get two of them, me knowing the rates!
 

ADMtn

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I kicked out the assassin and put in the healer for more survivability to finish the 5 Main Quest zones. Got halfway through the Tower, but had to stop to do other stuff in life. Don't think I'm a fan of this mode; a tad too hardcore for me. Still, I'll come back another day and get through the 40 levels (assuming my party can handle it).
 

Biestmann

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A small, but delightful announcement! Eternal Dreamers has its own dedicated category on Twitch now! :kaoluv:

I kicked out the assassin and put in the healer for more survivability to finish the 5 Main Quest zones. Got halfway through the Tower, but had to stop to do other stuff in life. Don't think I'm a fan of this mode; a tad too hardcore for me. Still, I'll come back another day and get through the 40 levels (assuming my party can handle it).
Congratulations on conquering the Depths!

Unlike the Spirit Hunt, the tower does not offer exclusive equipment-types. Instead, the mode was built for the demographic that wants to conquer every possible challenge. By not clearing it, you miss out on one group of 11-star weapons, but there are plenty of other venues to get those. No biggie!

A big thank you for playing my game to this point; every player means a lot.
 

Biestmann

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Busy times! :kaoback:
But development goes on!

In December, expect the following additions to the game:
  • Tower Expansion Part 2
    • Score System
    • Expanded exchange shop
  • Passive abilities
    • Unlocked and leveled through the coaching system
    • e.g. Anna's Raging Berserker: Increases ATK by 30/35/40/45/50% when below 25% HP (may change on release!)
With Christmas around the corner, this update will be my gift to you. And expect others as well. As always, thank you for your interest! So long! :kaoluv:
 

Biestmann

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Hey, everyone! :kaoluv:

I've finalized the passive abilities for every class now and felt like showing them off in advance. I tried to design them as unique and as fitting for every class as possible.

Hero
Added new passive ability: Steadfast Guardian
4/8/12/16/20% chance to resist knockout

Blood Driver
Added new passive ability: Raging Berserker
Increases DMG dealt by 30/35/40/45/50% when below 25% HP

Leader
Added new passive ability: Iron Resolve
10/20/30/40/50% chance to be cleansed of all debuffs every turn

Assassin
Added new passive ability: Path of the Ninja
Increases evasion by 2/4/6/8/10%

Manipulator
Added new passive ability: Battery Charge
Gain 2/4/6/8/10 party gauge points every turn

Illuminon
Added new passive ability: Nature’s Blessing
Recover 2/4/6/8/10% HP every turn

Hunter
Added new passive ability: Twitchy Finger
12/15/18/21/25% chance to use Strike twice when used

Practitioner
Added new passive ability: Deep Void
Increases critical DMG by 10/20/30/40/50%

Working on these was a lot of fun! Once implemented, our party will become even more powerful! Of course, that means upcoming foes will be scarier than ever to make up for that!

Stay healthy, and so long!
 

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